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14 Commits
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3601c508cb
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10
README.md
10
README.md
@@ -14,7 +14,15 @@ Not detected.
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* Unlimited UV light
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* Fullbright (allows your flashlight to light a lot more)
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* Player ESP
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* Player Skeleton ESP
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* Player Snaplines
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* Azazel ESP
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* Azazel Skeleton ESP
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* Azazel Snapline
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* Item ESP
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* Keys ESP
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* Demon ESP
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* Goat/Rat ESP
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* Spawn any item
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* Force Start The Game
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* Instant Win
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@@ -31,7 +39,7 @@ Not detected.
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* Send Jumpscare To Players
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* Kill yourself/everyone
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# How To Install
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## How To Install
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[https://www.youtube.com/watch?v=uBwTqp5B4gU](https://www.youtube.com/watch?v=uBwTqp5B4gU)
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@@ -21,6 +21,28 @@ bool IsHost()
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return app::BoltNetwork_get_IsServer(NULL);
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}
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app::Survival* GetSurvivalObject()
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{
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static app::Survival* cachedSurvival = nullptr;
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if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
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cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
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}
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return cachedSurvival;
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}
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app::OptionsHelpers* GetOptionsHelpersObject()
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{
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static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
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if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
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cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
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}
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return cachedOptionsHelpers;
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}
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bool IsLocalPlayer(app::NolanBehaviour* player)
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{
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auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
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@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
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bool IsInGame()
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{
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app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
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app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
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if (optionsHelpers)
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return optionsHelpers->fields._inGame_k__BackingField;
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@@ -67,6 +89,22 @@ bool IsInGame()
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return false;
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}
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bool IsSequencePlaying()
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{
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app::Survival* survival = GetSurvivalObject();
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// Return false if the object was not found.
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if (survival == nullptr) return false;
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// Check if any of the sequences are playing and return the result directly.
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if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
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if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
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if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
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// If none of the sequences are playing, return false.
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return false;
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}
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app::GameObject* GetAzazel(app::Survival* survival)
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{
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app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
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@@ -79,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
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}
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std::string SceneName()
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{
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if (app::SaveHelpers_get_singleton != nullptr) {
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@@ -95,6 +134,18 @@ std::string SceneName()
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return std::string("");
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}
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std::string GetAzazelName()
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{
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if (IsInGame()) {
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app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
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if (inGameHelpers)
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return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
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}
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return std::string("Azazel");
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}
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float Time_DeltaTime()
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{
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@@ -4,12 +4,14 @@
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bool IsSinglePlayer();
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bool IsOnline();
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bool IsHost();
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app::Survival* GetSurvivalObject();
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app::OptionsHelpers* GetOptionsHelpersObject();
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bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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bool IsSequencePlaying();
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app::GameObject* GetAzazel(app::Survival* survival);
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std::string SceneName();
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std::string GetAzazelName();
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float Time_DeltaTime();
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@@ -20,6 +20,10 @@ namespace Transform {
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{
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if (!component) return nullptr;
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return app::Component_get_transform((app::Component*)component, nullptr);
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if (app::Component_get_transform != nullptr) {
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return app::Component_get_transform((app::Component*)component, nullptr);
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}
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return nullptr;
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}
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}
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@@ -16,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
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drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
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drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
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drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
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drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
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drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
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}
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static void DrawString(ImVec2 pos, ImColor color, std::string label)
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@@ -26,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
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drawlist->AddText(pos, color, label.c_str());
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}
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static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
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{
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ImGuiIO& io = ImGui::GetIO();
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app::Camera* cam = app::Camera_get_main(nullptr);
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@@ -36,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
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app::Transform* _transform = Transform::GetTransform(it);
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if (_transform == nullptr)
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return;
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app::Vector3 pos = Transform::GetPosition(_transform);
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app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
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app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
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app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
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app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
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app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
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app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
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if (esp && footpos.z > 0.0f) {
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float height = (headpos.y - footpos.y);
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@@ -77,8 +77,8 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
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void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
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for (int i = 0; i < ents->max_length; i++) {
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app::Object_1 *ent = ents->vector[i];
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if (ent == nullptr)
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app::Object_1* ent = ents->vector[i];
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if (Object::IsNull(ent))
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continue;
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app::Transform* _transform = Transform::GetTransform(ent);
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@@ -101,24 +101,34 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
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}
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DrawNameESP(pos, name, color);
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}
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}
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}
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// TEMP FIX #60
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app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
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if (time_counter < time_refresh) return ent;
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return Object::FindObjectsOfType(className, classNamespace);
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}
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void ESP::RunAzazelESP() {
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app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
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//app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalAzazelBehaviour", "");
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if (time_counter < (time_refresh - 1)) {
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ents_azazel = Object::FindGameObjectsWithTag("Azazel");
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}
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app::GameObject__Array* ents = ents_azazel;
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if (ents == NULL)
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return;
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for (int i = 0; i < ents->max_length; i++) {
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app::GameObject* ent = (app::GameObject *)ents->vector[i];
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app::GameObject* ent = (app::GameObject*)ents->vector[i];
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if (ent == nullptr)
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continue;
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DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
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ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
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DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
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ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
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}
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}
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@@ -127,38 +137,64 @@ void ESP::RunDemonESP() {
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std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
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for (std::string& class_ : demons_c) {
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app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
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if (ents == nullptr)
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continue;
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std::string name = class_;
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string_replace(name, "Survival", "");
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string_replace(name, "Behaviour", "");
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ComputePositionAndDrawESP(ents, col, false, name);
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// There's might be a better way to do it, but i'm lazy : )
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if (name_demon == "N/A") {
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for (std::string& class_ : demons_c) {
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ents_demon = RefreshEntList(ents_demon, class_.c_str(), "");
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if (ents_demon && ents_demon->max_length > 0) {
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name_demon = class_;
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}
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}
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}
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else {
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ents_demon = RefreshEntList(ents_demon, name_demon.c_str(), "");
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}
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if (ents_demon == nullptr) return;
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app::Object_1__Array* ents = ents_demon;
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std::string name = name_demon;
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string_replace(name, "Survival", "");
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string_replace(name, "Behaviour", "");
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ComputePositionAndDrawESP(ents, col, false, name);
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}
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void ESP::RunItemsESP() {
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ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
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app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
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if (ents != nullptr && ents->vector[0] != nullptr) {
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ComputePositionAndDrawESP(ents, col, true);
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ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
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if (ents_item != nullptr) {
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app::Object_1__Array* ents = ents_item;
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if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
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ComputePositionAndDrawESP(ents, col, true);
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}
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}
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ents = Object::FindObjectsOfType("KeyBehaviour", "");
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if (ents != nullptr && ents->vector[0] != nullptr) {
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}
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void ESP::RunKeyESP() {
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ImColor col = ImColor{ settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3] };
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app::Object_1__Array* ents = ents_key;
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if (ents_key == nullptr) return;
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if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
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ComputePositionAndDrawESP(ents, col, false, "Key");
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}
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}
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void ESP::RunGoatsESP() {
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app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
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if (goats == nullptr || goats->vector[0] == nullptr)
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app::Object_1__Array* goats = ESP::ents_goat;
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if (goats == nullptr || Object::IsNull(goats->vector[0]))
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return;
|
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ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
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}
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@@ -173,8 +209,8 @@ void ESP::RunPlayersESP() {
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if (ent == nullptr || ent == Player::GetLocalPlayer())
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continue;
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DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]},
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ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3]}, settings::player_snaplines, settings::player_esp);
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DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
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ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
|
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}
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}
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@@ -2,10 +2,27 @@
|
||||
|
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#include "settings/settings.hpp"
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|
||||
|
||||
|
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namespace ESP {
|
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// TEMP FIX #60
|
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inline app::GameObject__Array* ents_azazel = NULL;
|
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inline app::Object_1__Array* ents_item;
|
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inline app::Object_1__Array* ents_key;
|
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inline app::Object_1__Array* ents_goat;
|
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inline app::Object_1__Array* ents_demon;
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|
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inline std::string name_demon = "N/A";
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inline int time_refresh = 100;
|
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inline int time_counter = 0;
|
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|
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app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
|
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|
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void RunPlayersESP();
|
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void RunGoatsESP();
|
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void RunItemsESP();
|
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void RunKeyESP();
|
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void RunDemonESP();
|
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void RunAzazelESP();
|
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}
|
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|
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@@ -115,6 +115,18 @@ void DrawVisualsTab() {
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ImGui::EndPopup();
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}
|
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|
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ImGui::Checkbox("Keys ESP", &settings::key_esp);
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ImGui::SameLine();
|
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bool open_kcolor_popup = ImGui::ColorButton("kespcolor", ImVec4(settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3]));
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if (open_kcolor_popup)
|
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{
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ImGui::OpenPopup("kesppop");
|
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}
|
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if (ImGui::BeginPopup("kesppop")) {
|
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ImGui::ColorPicker4("Key ESP color", (float*)&settings::key_esp_color);
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ImGui::EndPopup();
|
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}
|
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|
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ImGui::Checkbox("Demon ESP", &settings::demon_esp);
|
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ImGui::SameLine();
|
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bool open_dcolor_popup = ImGui::ColorButton("despcolor", ImVec4(settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3]));
|
||||
@@ -319,15 +331,15 @@ void DrawMiscTab() {
|
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if (ImGui::Button("Make random noise")) {
|
||||
//Misc::PlayRandomSound();
|
||||
}
|
||||
|
||||
|
||||
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
|
||||
|
||||
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
|
||||
*/
|
||||
|
||||
ImGui::Checkbox("Spoof level", &settings::spoof_level);
|
||||
ImGui::InputInt("New level", &settings::new_level);
|
||||
*/
|
||||
|
||||
|
||||
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
|
||||
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);
|
||||
|
||||
@@ -94,7 +94,7 @@ void Misc::InstantWin()
|
||||
|
||||
std::string _scene = SceneName();
|
||||
|
||||
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
|
||||
if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
|
||||
|
||||
int32_t progress = 10;
|
||||
|
||||
@@ -104,7 +104,6 @@ void Misc::InstantWin()
|
||||
if (_MapController) {
|
||||
|
||||
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
|
||||
|
||||
if (app::MapController_SetProgressTo != nullptr) {
|
||||
app::MapController_SetProgressTo(_MapController, progress, nullptr);
|
||||
}
|
||||
@@ -116,7 +115,6 @@ void Misc::InstantWin()
|
||||
if (_SlaughterhouseAltarController) {
|
||||
|
||||
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
|
||||
|
||||
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
|
||||
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
|
||||
}
|
||||
@@ -128,7 +126,6 @@ void Misc::InstantWin()
|
||||
|
||||
if (_SurvivalObjectBurnController) {
|
||||
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
|
||||
|
||||
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
|
||||
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
|
||||
}
|
||||
|
||||
@@ -94,6 +94,16 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
|
||||
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
|
||||
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
|
||||
|
||||
// TEMP FIX #60
|
||||
if (SceneName() != "Menu") {
|
||||
ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
|
||||
ESP::ents_key = Object::FindObjectsOfType("KeyInteractable", "");
|
||||
}
|
||||
|
||||
if (settings::spoof_level && IsLocalPlayer(__this)) {
|
||||
Misc::RankSpoofer(settings::new_level);
|
||||
}
|
||||
|
||||
if (settings::fly && IsLocalPlayer(__this)) {
|
||||
|
||||
float speed = settings::fly_speed;
|
||||
@@ -159,7 +169,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
|
||||
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
|
||||
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
|
||||
|
||||
if (settings::freeze_azazel && IsHost()) {
|
||||
if (settings::freeze_azazel && IsHost() && IsInGame()) {
|
||||
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
|
||||
|
||||
if (goAzazel) {
|
||||
@@ -759,21 +769,51 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
|
||||
DrawMenu(open_menu);
|
||||
}
|
||||
|
||||
// to-do: move it to "fixed update" hook
|
||||
if (settings::player_esp)
|
||||
ESP::RunPlayersESP();
|
||||
|
||||
if (settings::goat_esp)
|
||||
ESP::RunGoatsESP();
|
||||
if (IsInGame() && !IsSequencePlaying() && SceneName() != "Menu") {
|
||||
if (settings::goat_esp)
|
||||
ESP::RunGoatsESP();
|
||||
|
||||
if (settings::item_esp)
|
||||
ESP::RunItemsESP();
|
||||
if (settings::item_esp)
|
||||
ESP::RunItemsESP();
|
||||
|
||||
if (settings::demon_esp)
|
||||
ESP::RunDemonESP();
|
||||
if (settings::key_esp)
|
||||
ESP::RunKeyESP();
|
||||
|
||||
if (settings::demon_esp)
|
||||
ESP::RunDemonESP();
|
||||
|
||||
if (settings::azazel_esp)
|
||||
ESP::RunAzazelESP();
|
||||
|
||||
ESP::time_counter += 1;
|
||||
|
||||
if (ESP::time_counter > ESP::time_refresh) {
|
||||
ESP::time_counter = 0;
|
||||
}
|
||||
}
|
||||
if (!IsInGame() && SceneName() == "Menu") {
|
||||
if (settings::item_esp)
|
||||
ESP::ents_item = nullptr;
|
||||
|
||||
if (settings::goat_esp)
|
||||
ESP::ents_goat = nullptr;
|
||||
|
||||
if (settings::azazel_esp)
|
||||
ESP::ents_azazel = nullptr;
|
||||
|
||||
if (settings::key_esp)
|
||||
ESP::ents_key = nullptr;
|
||||
|
||||
if (settings::demon_esp) {
|
||||
ESP::ents_demon = nullptr;
|
||||
ESP::name_demon = "N/A";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (settings::azazel_esp)
|
||||
ESP::RunAzazelESP();
|
||||
|
||||
ImGui::GetIO().MouseDrawCursor = open_menu;
|
||||
|
||||
|
||||
@@ -21,8 +21,9 @@
|
||||
#include "utils/utils.hpp"
|
||||
#include "network/VersionControl.h"
|
||||
|
||||
#include "players/players.h"
|
||||
|
||||
#define CLIENT_VERSION "4.1"
|
||||
#define CLIENT_VERSION "4.2"
|
||||
|
||||
// Set the name of your log file here
|
||||
extern const LPCWSTR LOG_FILE = L"DevourClient.txt";
|
||||
@@ -146,8 +147,17 @@ void Run()
|
||||
if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
|
||||
break;
|
||||
|
||||
// enable "NolanBehaviour" in the lobby so the client can use fly mode
|
||||
if (SceneName() == std::string("Menu")) {
|
||||
if (Player::GetLocalPlayer() != nullptr) {
|
||||
app::NolanBehaviour* nolan = Player::GetNolan();
|
||||
if (nolan != nullptr) {
|
||||
if (!Object::Enabled(nolan)) Object::Enabled(nolan, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(3000));
|
||||
}
|
||||
CreateThread(0, 0, EjectThread, 0, 0, 0);
|
||||
}
|
||||
@@ -25,6 +25,8 @@ namespace settings {
|
||||
float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
|
||||
bool goat_esp = false;
|
||||
float goat_esp_color[4] = { 247.f, 156.f, 37.f, 255.f };
|
||||
bool key_esp = false;
|
||||
float key_esp_color[4] = { 251.f,225.f,104.f,255.f };
|
||||
|
||||
bool chat_spam = false;
|
||||
std::string message = "deez nuts";
|
||||
|
||||
@@ -29,6 +29,8 @@ namespace settings {
|
||||
extern float demon_esp_color[4];
|
||||
extern bool goat_esp;
|
||||
extern float goat_esp_color[4];
|
||||
extern bool key_esp;
|
||||
extern float key_esp_color[4];
|
||||
extern bool chat_spam;
|
||||
extern std::string message;
|
||||
extern bool spoof_level;
|
||||
|
||||
Reference in New Issue
Block a user