17 Commits
5 ... V2_recode

Author SHA1 Message Date
ALittlePatate
d49b42244c Merge pull request #72 from K4SPERSKY695/V2_recode
Added Keys ESP option in README.md
2024-08-08 16:30:00 +02:00
K4SPERSKY695
0845351aec Update README.md 2024-08-08 13:59:34 +02:00
K4SPERSKY695
95f1b51320 Update README.md 2024-08-06 10:40:05 +02:00
ALittlePatate
9a4ff6025b Merge pull request #67 from K4SPERSKY695/V2_recode
Update README.md
2024-08-05 23:13:08 +02:00
K4SPERSKY695
ddd8fa1fa9 Update README.md 2024-08-05 22:05:50 +02:00
ALittlePatate
9f2857394b Merge pull request #65 from JozielBorges/V2_recode
Fix for ESP and Addition of New Functions
2024-07-19 09:03:18 +00:00
KnucklesB
d3240f614b Merge remote-tracking branch 'origin/V2_recode' into V2_recode 2024-07-18 17:21:38 -03:00
KnucklesB
739f15aeb2 Added toggle to the key ESP, fixed demon ESP, and resolved ESP crashes 2024-07-18 17:18:17 -03:00
ALittlePatate
cc88f0837c Merge pull request #64 from JozielBorges/V2_recode
Temp fix for random crashes during the game while using ESP
2024-07-17 15:52:12 +00:00
KnucklesB
61d331d38f Temp fix for random crashes during the game while using ESP 2024-07-16 16:13:15 -03:00
Jadis0x
c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
2024-06-28 19:12:21 +03:00
Jadis0x
a462aa0afc Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
2024-06-25 23:23:37 +03:00
Jadis0x
af76512cf4 Add IsSequencePlaying helper function and enable NolanBehaviour in the lobby 2024-06-23 22:35:02 +03:00
3601c508cb fix: ESP crash in main menu
still crashes when leaving a game, Unity race conditions ig
2024-06-15 15:42:57 +02:00
ecb8841410 add: bypass server player limit, items/goats/demons/azael ESP 2024-06-15 15:05:40 +02:00
7aebbc26db fix: esp snapline color 2024-06-13 14:00:14 +02:00
f9ce069efd fix: auto update, esp snapline not changing color 2024-06-13 13:45:40 +02:00
19 changed files with 1906 additions and 32 deletions

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@@ -90,6 +90,7 @@
<ClInclude Include="include\imgui\imstb_textedit.h" />
<ClInclude Include="include\imgui\imstb_truetype.h" />
<ClInclude Include="include\json.hpp" />
<ClInclude Include="include\magic_enum.hpp" />
<ClInclude Include="include\Minhook\include\MinHook.h" />
<ClInclude Include="include\Minhook\src\buffer.h" />
<ClInclude Include="include\Minhook\src\HDE\hde32.h" />
@@ -123,6 +124,7 @@
<ProjectGuid>{AFA414F5-355A-472E-822F-244F167E5B0D}</ProjectGuid>
<RootNamespace>Il2CppDLL</RootNamespace>
<ProjectName>DevourClient</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<!--<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>-->
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -232,12 +234,13 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public;</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -251,12 +254,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -243,6 +243,9 @@
<ClInclude Include="lib\public\UnityEngine\Transform.h">
<Filter>lib\public\UnityEngine</Filter>
</ClInclude>
<ClInclude Include="include\magic_enum.hpp">
<Filter>include</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="appdata">

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@@ -14,7 +14,15 @@ Not detected.
* Unlimited UV light
* Fullbright (allows your flashlight to light a lot more)
* Player ESP
* Player Skeleton ESP
* Player Snaplines
* Azazel ESP
* Azazel Skeleton ESP
* Azazel Snapline
* Item ESP
* Keys ESP
* Demon ESP
* Goat/Rat ESP
* Spawn any item
* Force Start The Game
* Instant Win
@@ -31,7 +39,7 @@ Not detected.
* Send Jumpscare To Players
* Kill yourself/everyone
# How To Install
## How To Install
[https://www.youtube.com/watch?v=uBwTqp5B4gU](https://www.youtube.com/watch?v=uBwTqp5B4gU)

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@@ -41,6 +41,14 @@ void il2cpp_close_console() {
FreeConsole();
}
bool string_replace(std::string& str, const std::string& from, const std::string& to) {
size_t start_pos = str.find(from);
if (start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
}
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str) {
@@ -52,6 +60,7 @@ std::string il2cppi_to_string(Il2CppString* str) {
std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
}
app::String* ConvertToSystemString(const char* str)
{
Il2CppString* il2cpp_str = il2cpp_string_new(str);

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@@ -9,6 +9,8 @@
#include "il2cpp-metadata-version.h"
#define il2cpp_object_get_field_value(object, type, field) *(type*)((uintptr_t)object + field->offset)
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address();
@@ -20,6 +22,8 @@ void il2cppi_new_console();
void il2cpp_close_console();
bool string_replace(std::string& str, const std::string& from, const std::string& to);
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str);

1520
include/magic_enum.hpp Normal file

File diff suppressed because it is too large Load Diff

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@@ -21,6 +21,28 @@ bool IsHost()
return app::BoltNetwork_get_IsServer(NULL);
}
app::Survival* GetSurvivalObject()
{
static app::Survival* cachedSurvival = nullptr;
if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
}
return cachedSurvival;
}
app::OptionsHelpers* GetOptionsHelpersObject()
{
static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
}
return cachedOptionsHelpers;
}
bool IsLocalPlayer(app::NolanBehaviour* player)
{
auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
bool IsInGame()
{
app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
if (optionsHelpers)
return optionsHelpers->fields._inGame_k__BackingField;
@@ -67,6 +89,22 @@ bool IsInGame()
return false;
}
bool IsSequencePlaying()
{
app::Survival* survival = GetSurvivalObject();
// Return false if the object was not found.
if (survival == nullptr) return false;
// Check if any of the sequences are playing and return the result directly.
if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
// If none of the sequences are playing, return false.
return false;
}
app::GameObject* GetAzazel(app::Survival* survival)
{
app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
@@ -79,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
}
std::string SceneName()
{
if (app::SaveHelpers_get_singleton != nullptr) {
@@ -95,6 +134,18 @@ std::string SceneName()
return std::string("");
}
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime()
{

View File

@@ -4,12 +4,14 @@
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
app::Survival* GetSurvivalObject();
app::OptionsHelpers* GetOptionsHelpersObject();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime();

View File

@@ -9,6 +9,21 @@ struct Object {
static bool IsNull(app::Object_1* obj);
static inline app::Object_1__Array *FindObjectsOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {
Wrapper obj(assemblyName);
Il2CppObject* object = obj.find_class(classNamespace, className).get_class();
if (!object || !app::Object_1_FindObjectsOfType) return nullptr;
app::Object_1__Array* obj_1 = app::Object_1_FindObjectsOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (!obj_1) return nullptr;
return obj_1;
}
template<typename T>
static inline T* FindObjectOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {

View File

@@ -20,6 +20,10 @@ namespace Transform {
{
if (!component) return nullptr;
return app::Component_get_transform((app::Component*)component, nullptr);
if (app::Component_get_transform != nullptr) {
return app::Component_get_transform((app::Component*)component, nullptr);
}
return nullptr;
}
}

View File

@@ -6,6 +6,8 @@
#include "players/players.h"
#include "helpers.h"
#include "esp.hpp"
#include <magic_enum.hpp>
#include <vector>
static void DrawBox(float x, float y, float w, float h, ImColor color, float thickness)
{
@@ -14,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
}
static void DrawString(ImVec2 pos, ImColor color, std::string label)
@@ -24,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
drawlist->AddText(pos, color, label.c_str());
}
static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
ImGuiIO& io = ImGui::GetIO();
app::Camera* cam = app::Camera_get_main(nullptr);
@@ -34,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
app::Transform* _transform = Transform::GetTransform(it);
if (_transform == nullptr)
return;
app::Vector3 pos = Transform::GetPosition(_transform);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
if (esp && footpos.z > 0.0f) {
float height = (headpos.y - footpos.y);
@@ -51,10 +53,151 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
if (snapline && footpos.z > 0.f) {
auto drawlist = ImGui::GetBackgroundDrawList();
drawlist->AddLine(ImVec2(io.DisplaySize.x / 2, io.DisplaySize.y / 2), ImVec2(footpos.x, io.DisplaySize.y - footpos.y), color, 2.f);
drawlist->AddLine(ImVec2(io.DisplaySize.x / 2, io.DisplaySize.y / 2), ImVec2(footpos.x, io.DisplaySize.y - footpos.y), snapcolor, 2.f);
}
}
void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
{
app::Camera* cam = app::Camera_get_main(nullptr);
ImGuiIO& io = ImGui::GetIO();
if (cam == nullptr)
return;
app::Vector3 vector = app::Camera_WorldToScreenPoint_1(cam, pos, NULL);
if (vector.z > 0)
{
vector.y = io.DisplaySize.y - (vector.y + 1.f);
auto drawlist = ImGui::GetBackgroundDrawList();
drawlist->AddRectFilled(ImVec2(vector.x, vector.y), ImVec2(vector.x + 6.f, vector.y + 6.f), color);
DrawString(ImVec2(vector.x + 8.f, vector.y), color, name);
}
}
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1* ent = ents->vector[i];
if (Object::IsNull(ent))
continue;
app::Transform* _transform = Transform::GetTransform(ent);
if (_transform == nullptr)
continue;
app::Vector3 pos = Transform::GetPosition(_transform);
auto field = il2cpp_class_get_field_from_name(ent->klass->_0.castClass, "m_AI");
if (field != nullptr) {
app::Survival_AI__Enum type = il2cpp_object_get_field_value(ent, app::Survival_AI__Enum, field);
name = magic_enum::enum_name(type);
}
if (use_prefab) {
if ((((app::SurvivalInteractable*)ent)->fields.prefabName) == nullptr)
continue;
name = il2cppi_to_string(((app::SurvivalInteractable*)ent)->fields.prefabName);
string_replace(name, "Survival", "");
}
DrawNameESP(pos, name, color);
}
}
// TEMP FIX #60
app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
if (time_counter < time_refresh) return ent;
return Object::FindObjectsOfType(className, classNamespace);
}
void ESP::RunAzazelESP() {
if (time_counter < (time_refresh - 1)) {
ents_azazel = Object::FindGameObjectsWithTag("Azazel");
}
app::GameObject__Array* ents = ents_azazel;
if (ents == NULL)
return;
for (int i = 0; i < ents->max_length; i++) {
app::GameObject* ent = (app::GameObject*)ents->vector[i];
if (ent == nullptr)
continue;
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
}
}
void ESP::RunDemonESP() {
ImColor col = ImColor{ settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3] };
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
// There's might be a better way to do it, but i'm lazy : )
if (name_demon == "N/A") {
for (std::string& class_ : demons_c) {
ents_demon = RefreshEntList(ents_demon, class_.c_str(), "");
if (ents_demon && ents_demon->max_length > 0) {
name_demon = class_;
}
}
}
else {
ents_demon = RefreshEntList(ents_demon, name_demon.c_str(), "");
}
if (ents_demon == nullptr) return;
app::Object_1__Array* ents = ents_demon;
std::string name = name_demon;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
}
void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
if (ents_item != nullptr) {
app::Object_1__Array* ents = ents_item;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
}
}
}
void ESP::RunKeyESP() {
ImColor col = ImColor{ settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3] };
app::Object_1__Array* ents = ents_key;
if (ents_key == nullptr) return;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
void ESP::RunGoatsESP() {
app::Object_1__Array* goats = ESP::ents_goat;
if (goats == nullptr || Object::IsNull(goats->vector[0]))
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
}
void ESP::RunPlayersESP() {
app::GameObject__Array* players = Players::GetAllPlayers();
@@ -66,7 +209,8 @@ void ESP::RunPlayersESP() {
if (ent == nullptr || ent == Player::GetLocalPlayer())
continue;
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]}, settings::player_snaplines, settings::player_esp);
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
}
}

View File

@@ -2,6 +2,27 @@
#include "settings/settings.hpp"
namespace ESP {
// TEMP FIX #60
inline app::GameObject__Array* ents_azazel = NULL;
inline app::Object_1__Array* ents_item;
inline app::Object_1__Array* ents_key;
inline app::Object_1__Array* ents_goat;
inline app::Object_1__Array* ents_demon;
inline std::string name_demon = "N/A";
inline int time_refresh = 100;
inline int time_counter = 0;
app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
void RunPlayersESP();
void RunGoatsESP();
void RunItemsESP();
void RunKeyESP();
void RunDemonESP();
void RunAzazelESP();
}

View File

@@ -75,11 +75,10 @@ void DrawVisualsTab() {
ImGui::OpenPopup("playersnpop");
}
if (ImGui::BeginPopup("playersnpop")) {
ImGui::ColorPicker4("Player snaplines color", (float*)&settings::flashlight_color);
ImGui::ColorPicker4("Player snaplines color", (float*)&settings::player_snaplines_color);
ImGui::EndPopup();
}
/*
ImGui::Checkbox("Azazel ESP", &settings::azazel_esp);
ImGui::SameLine();
bool open_azacolor_popup = ImGui::ColorButton("azaespcolor", ImVec4(settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]));
@@ -116,6 +115,18 @@ void DrawVisualsTab() {
ImGui::EndPopup();
}
ImGui::Checkbox("Keys ESP", &settings::key_esp);
ImGui::SameLine();
bool open_kcolor_popup = ImGui::ColorButton("kespcolor", ImVec4(settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3]));
if (open_kcolor_popup)
{
ImGui::OpenPopup("kesppop");
}
if (ImGui::BeginPopup("kesppop")) {
ImGui::ColorPicker4("Key ESP color", (float*)&settings::key_esp_color);
ImGui::EndPopup();
}
ImGui::Checkbox("Demon ESP", &settings::demon_esp);
ImGui::SameLine();
bool open_dcolor_popup = ImGui::ColorButton("despcolor", ImVec4(settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3]));
@@ -138,7 +149,7 @@ void DrawVisualsTab() {
if (ImGui::BeginPopup("gesppop")) {
ImGui::ColorPicker4("Goat ESP color", (float*)&settings::goat_esp_color);
ImGui::EndPopup();
}*/
}
}
void DrawEntitiesTab() {
@@ -182,6 +193,8 @@ void DrawEntitiesTab() {
}
void DrawMapSpecificTab() {
ImGui::SliderInt("Server player limit", &settings::player_count, 4, 20);
if (ImGui::Button("Force Start The Game")) {
Misc::ForceStart();
}
@@ -318,15 +331,15 @@ void DrawMiscTab() {
if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound();
}
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);
@@ -336,7 +349,6 @@ void DrawMiscTab() {
ImGui::Checkbox("Azazel Speed", &settings::freeze_azazel);
ImGui::SliderFloat("Multiplier", &settings::new_azazel_speed, 0, 15);
#if _DEBUG
ImGui::Spacing();

View File

@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr);
}
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
}
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
}

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@@ -94,6 +94,16 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
// TEMP FIX #60
if (SceneName() != "Menu") {
ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
ESP::ents_key = Object::FindObjectsOfType("KeyInteractable", "");
}
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed;
@@ -159,7 +169,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::freeze_azazel && IsHost()) {
if (settings::freeze_azazel && IsHost() && IsInGame()) {
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
if (goAzazel) {
@@ -436,6 +446,12 @@ bool __stdcall hSteamInventoryManager_HasRetrievedUserInventoryItems(app::SteamI
return oSteamInventoryManager_HasRetrievedUserInventoryItems(__this, method);
}
// DO_APP_FUNC(0x00A83990, int32_t, BoltNetwork_get_MaxConnections, (MethodInfo * method));
typedef int32_t(__stdcall* TBoltNetwork_get_MaxConnections)(MethodInfo*);
TBoltNetwork_get_MaxConnections oBoltNetwork_get_MaxConnections = NULL;
int32_t __stdcall hBoltNetwork_get_MaxConnections(MethodInfo* method) {
return settings::player_count; //oBoltNetwork_get_MaxConnections(method);
}
void CreateHooks() {
/*
@@ -636,6 +652,12 @@ void CreateHooks() {
return;
}
// BoltNetwork_get_MaxConnections
MH_STATUS status_BoltNetwork_get_MaxConnections = MH_CreateHook((LPVOID*)app::BoltNetwork_get_MaxConnections, &hBoltNetwork_get_MaxConnections, reinterpret_cast<LPVOID*>(&oBoltNetwork_get_MaxConnections));
if (status_BoltNetwork_get_MaxConnections != MH_OK) {
std::cout << "Failed to create BoltNetwork_get_MaxConnections hook: " << MH_StatusToString(status_BoltNetwork_get_MaxConnections) << std::endl;
return;
}
// SteamInventoryValidator_PlayerHasItem
//MH_STATUS status_playerHasItem = MH_CreateHook((LPVOID*)app::SteamInventoryValidator_PlayerHasItem, &hSteamInventoryValidator_PlayerHasItem, reinterpret_cast<LPVOID*>(&oSteamInventoryValidator_PlayerHasItem));
@@ -747,10 +769,51 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
DrawMenu(open_menu);
}
// to-do: move it to "fixed update" hook
if (settings::player_esp)
ESP::RunPlayersESP();
if (IsInGame() && !IsSequencePlaying() && SceneName() != "Menu") {
if (settings::goat_esp)
ESP::RunGoatsESP();
if (settings::item_esp)
ESP::RunItemsESP();
if (settings::key_esp)
ESP::RunKeyESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp)
ESP::RunAzazelESP();
ESP::time_counter += 1;
if (ESP::time_counter > ESP::time_refresh) {
ESP::time_counter = 0;
}
}
if (!IsInGame() && SceneName() == "Menu") {
if (settings::item_esp)
ESP::ents_item = nullptr;
if (settings::goat_esp)
ESP::ents_goat = nullptr;
if (settings::azazel_esp)
ESP::ents_azazel = nullptr;
if (settings::key_esp)
ESP::ents_key = nullptr;
if (settings::demon_esp) {
ESP::ents_demon = nullptr;
ESP::name_demon = "N/A";
};
}
ImGui::GetIO().MouseDrawCursor = open_menu;

View File

@@ -21,8 +21,9 @@
#include "utils/utils.hpp"
#include "network/VersionControl.h"
#include "players/players.h"
#define CLIENT_VERSION "4.1"
#define CLIENT_VERSION "4.2"
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"DevourClient.txt";
@@ -146,8 +147,17 @@ void Run()
if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
break;
// enable "NolanBehaviour" in the lobby so the client can use fly mode
if (SceneName() == std::string("Menu")) {
if (Player::GetLocalPlayer() != nullptr) {
app::NolanBehaviour* nolan = Player::GetNolan();
if (nolan != nullptr) {
if (!Object::Enabled(nolan)) Object::Enabled(nolan, true);
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
std::this_thread::sleep_for(std::chrono::milliseconds(3000));
}
CreateThread(0, 0, EjectThread, 0, 0, 0);
}

View File

@@ -60,8 +60,9 @@ void VersionControl::CheckForUpdate()
if (data.find("tag_name") != data.end() && data["tag_name"].is_string()) {
std::string latestTagName = data["tag_name"];
std::string latestName = data["name"];
if (strcmp(latestTagName.c_str(), current_version_tag) == 0) {
if (strcmp(latestTagName.c_str(), current_version_tag) == 0 || latestName.find("Auto") != std::string::npos) { //TOFIX
SetIsUpToDate(true);
}
else {

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@@ -24,12 +24,15 @@ namespace settings {
bool demon_esp = false;
float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
bool goat_esp = false;
float goat_esp_color[4] = { 0, 255.f, 0, 255.f };
float goat_esp_color[4] = { 247.f, 156.f, 37.f, 255.f };
bool key_esp = false;
float key_esp_color[4] = { 251.f,225.f,104.f,255.f };
bool chat_spam = false;
std::string message = "deez nuts";
bool spoof_level = false;
int new_level = 0;
int player_count = 4;
bool steam_name_spoof = false;
std::string new_name = "patate";
bool server_name_spoof = false;

View File

@@ -29,10 +29,13 @@ namespace settings {
extern float demon_esp_color[4];
extern bool goat_esp;
extern float goat_esp_color[4];
extern bool key_esp;
extern float key_esp_color[4];
extern bool chat_spam;
extern std::string message;
extern bool spoof_level;
extern int new_level;
extern int player_count;
extern bool steam_name_spoof;
extern std::string new_name;
extern bool server_name_spoof;