Fix for ESP and Addition of New Functions #65

Merged
KnucklesB merged 2 commits from V2_recode into V2_recode 2024-07-19 09:03:18 +00:00
KnucklesB commented 2024-07-18 23:55:30 +00:00 (Migrated from github.com)

This pull request addresses to the fix of the ESP(i hope) and also add new functions.

Changes Made:

ESP.c:

  1. RunDemonESP : Now it verifies the variable "name_demon" if's not "N/A" our code will scan for all possible demons behaviour by the amount of GameObject in the scene.
  2. RunItemsESP : Removed the not used section to get the keys.
  3. RunKeyESP : New function to render all keys.

ESP.h Update:

  1. Introduced the follow variables to the namespace:
  • inline app::Object_1__Array* ents_key; // All keys in scene, update in real-time.
  • inline app::Object_1__Array* ents_demon; // All demons.
  • inline std::string name_demon = "N/A"; // Used in FindObjectsOfType to get the demon behaviors.

MENU.cpp:

  1. Introduced new checkbox to enable KEY ESP

HOOKS.cpp:

  1. Introduced Object::FindObjectsOfType("KeyInteractable") to update the keys variables.
  2. Changed the lines to reset the ESP off-match, preventing crashes in the next game round.

Others:

  • Various other minor adjustments.

Summary:

These changes aim to completely fix the ESP problem and introduce new functionalities.

Please review these changes and let me know if there are any adjustments needed. Thank you!

This pull request addresses to the fix of the ESP(i hope) and also add new functions. # Changes Made: ## ESP.c: 1. RunDemonESP : Now it verifies the variable "name_demon" if's not "N/A" our code will scan for all possible demons behaviour by the amount of GameObject in the scene. 2. RunItemsESP : Removed the not used section to get the keys. 3. RunKeyESP : New function to render all keys. ## ESP.h Update: 1. Introduced the follow variables to the namespace: - inline app::Object_1__Array* ents_key; // All keys in scene, update in real-time. - inline app::Object_1__Array* ents_demon; // All demons. - inline std::string name_demon = "N/A"; // Used in FindObjectsOfType to get the demon behaviors. ## MENU.cpp: 1. Introduced new checkbox to enable KEY ESP ## HOOKS.cpp: 1. Introduced Object::FindObjectsOfType("KeyInteractable") to update the keys variables. 2. Changed the lines to reset the ESP off-match, preventing crashes in the next game round. ## Others: - Various other minor adjustments. # Summary: These changes aim to completely fix the ESP problem and introduce new functionalities. Please review these changes and let me know if there are any adjustments needed. Thank you!
ALittlePatate commented 2024-07-19 09:03:16 +00:00 (Migrated from github.com)

thanks a lot !

thanks a lot !
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