12 Commits

Author SHA1 Message Date
ALittlePatate
d49b42244c Merge pull request #72 from K4SPERSKY695/V2_recode
Added Keys ESP option in README.md
2024-08-08 16:30:00 +02:00
K4SPERSKY695
0845351aec Update README.md 2024-08-08 13:59:34 +02:00
K4SPERSKY695
95f1b51320 Update README.md 2024-08-06 10:40:05 +02:00
ALittlePatate
9a4ff6025b Merge pull request #67 from K4SPERSKY695/V2_recode
Update README.md
2024-08-05 23:13:08 +02:00
K4SPERSKY695
ddd8fa1fa9 Update README.md 2024-08-05 22:05:50 +02:00
ALittlePatate
9f2857394b Merge pull request #65 from JozielBorges/V2_recode
Fix for ESP and Addition of New Functions
2024-07-19 09:03:18 +00:00
KnucklesB
d3240f614b Merge remote-tracking branch 'origin/V2_recode' into V2_recode 2024-07-18 17:21:38 -03:00
KnucklesB
739f15aeb2 Added toggle to the key ESP, fixed demon ESP, and resolved ESP crashes 2024-07-18 17:18:17 -03:00
ALittlePatate
cc88f0837c Merge pull request #64 from JozielBorges/V2_recode
Temp fix for random crashes during the game while using ESP
2024-07-17 15:52:12 +00:00
KnucklesB
61d331d38f Temp fix for random crashes during the game while using ESP 2024-07-16 16:13:15 -03:00
Jadis0x
c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
2024-06-28 19:12:21 +03:00
Jadis0x
a462aa0afc Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
2024-06-25 23:23:37 +03:00
12 changed files with 219 additions and 66 deletions

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@@ -14,7 +14,15 @@ Not detected.
* Unlimited UV light
* Fullbright (allows your flashlight to light a lot more)
* Player ESP
* Player Skeleton ESP
* Player Snaplines
* Azazel ESP
* Azazel Skeleton ESP
* Azazel Snapline
* Item ESP
* Keys ESP
* Demon ESP
* Goat/Rat ESP
* Spawn any item
* Force Start The Game
* Instant Win
@@ -31,7 +39,7 @@ Not detected.
* Send Jumpscare To Players
* Kill yourself/everyone
# How To Install
## How To Install
[https://www.youtube.com/watch?v=uBwTqp5B4gU](https://www.youtube.com/watch?v=uBwTqp5B4gU)

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@@ -21,6 +21,28 @@ bool IsHost()
return app::BoltNetwork_get_IsServer(NULL);
}
app::Survival* GetSurvivalObject()
{
static app::Survival* cachedSurvival = nullptr;
if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
}
return cachedSurvival;
}
app::OptionsHelpers* GetOptionsHelpersObject()
{
static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
}
return cachedOptionsHelpers;
}
bool IsLocalPlayer(app::NolanBehaviour* player)
{
auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
bool IsInGame()
{
app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
if (optionsHelpers)
return optionsHelpers->fields._inGame_k__BackingField;
@@ -69,17 +91,18 @@ bool IsInGame()
bool IsSequencePlaying()
{
app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
app::Survival* survival = GetSurvivalObject();
// Return false if the object was not found.
if (survival == nullptr) return false;
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Check if any of the sequences are playing and return the result directly.
if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
// Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
// If none of the sequences are playing, return false.
return false;
}
app::GameObject* GetAzazel(app::Survival* survival)
@@ -94,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
}
std::string SceneName()
{
if (app::SaveHelpers_get_singleton != nullptr) {
@@ -110,6 +134,18 @@ std::string SceneName()
return std::string("");
}
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime()
{

View File

@@ -4,13 +4,14 @@
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
app::Survival* GetSurvivalObject();
app::OptionsHelpers* GetOptionsHelpersObject();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime();

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@@ -20,6 +20,10 @@ namespace Transform {
{
if (!component) return nullptr;
return app::Component_get_transform((app::Component*)component, nullptr);
if (app::Component_get_transform != nullptr) {
return app::Component_get_transform((app::Component*)component, nullptr);
}
return nullptr;
}
}

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@@ -16,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
}
static void DrawString(ImVec2 pos, ImColor color, std::string label)
@@ -26,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
drawlist->AddText(pos, color, label.c_str());
}
static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
ImGuiIO& io = ImGui::GetIO();
app::Camera* cam = app::Camera_get_main(nullptr);
@@ -36,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
app::Transform* _transform = Transform::GetTransform(it);
if (_transform == nullptr)
return;
app::Vector3 pos = Transform::GetPosition(_transform);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
if (esp && footpos.z > 0.0f) {
float height = (headpos.y - footpos.y);
@@ -77,8 +77,8 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1 *ent = ents->vector[i];
if (ent == nullptr)
app::Object_1* ent = ents->vector[i];
if (Object::IsNull(ent))
continue;
app::Transform* _transform = Transform::GetTransform(ent);
@@ -101,23 +101,34 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
}
DrawNameESP(pos, name, color);
}
}
}
// TEMP FIX #60
app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
if (time_counter < time_refresh) return ent;
return Object::FindObjectsOfType(className, classNamespace);
}
void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
if (time_counter < (time_refresh - 1)) {
ents_azazel = Object::FindGameObjectsWithTag("Azazel");
}
app::GameObject__Array* ents = ents_azazel;
if (ents == NULL)
return;
for (int i = 0; i < ents->max_length; i++) {
app::GameObject* ent = (app::GameObject *)ents->vector[i];
app::GameObject* ent = (app::GameObject*)ents->vector[i];
if (ent == nullptr)
continue;
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
}
}
@@ -126,42 +137,64 @@ void ESP::RunDemonESP() {
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
for (std::string& class_ : demons_c) {
if (SceneName() != "Menu")
return;
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr)
continue;
std::string name = class_;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
// There's might be a better way to do it, but i'm lazy : )
if (name_demon == "N/A") {
for (std::string& class_ : demons_c) {
ents_demon = RefreshEntList(ents_demon, class_.c_str(), "");
if (ents_demon && ents_demon->max_length > 0) {
name_demon = class_;
}
}
}
else {
ents_demon = RefreshEntList(ents_demon, name_demon.c_str(), "");
}
if (ents_demon == nullptr) return;
app::Object_1__Array* ents = ents_demon;
std::string name = name_demon;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
}
void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
ComputePositionAndDrawESP(ents, col, true);
ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
if (ents_item != nullptr) {
app::Object_1__Array* ents = ents_item;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
}
}
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
}
void ESP::RunKeyESP() {
ImColor col = ImColor{ settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3] };
app::Object_1__Array* ents = ents_key;
if (ents_key == nullptr) return;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
void ESP::RunGoatsESP() {
app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
if (goats == nullptr || goats->vector[0] == nullptr)
app::Object_1__Array* goats = ESP::ents_goat;
if (goats == nullptr || Object::IsNull(goats->vector[0]))
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
}
@@ -176,8 +209,8 @@ void ESP::RunPlayersESP() {
if (ent == nullptr || ent == Player::GetLocalPlayer())
continue;
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]},
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3]}, settings::player_snaplines, settings::player_esp);
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
}
}

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@@ -2,10 +2,27 @@
#include "settings/settings.hpp"
namespace ESP {
// TEMP FIX #60
inline app::GameObject__Array* ents_azazel = NULL;
inline app::Object_1__Array* ents_item;
inline app::Object_1__Array* ents_key;
inline app::Object_1__Array* ents_goat;
inline app::Object_1__Array* ents_demon;
inline std::string name_demon = "N/A";
inline int time_refresh = 100;
inline int time_counter = 0;
app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
void RunPlayersESP();
void RunGoatsESP();
void RunItemsESP();
void RunKeyESP();
void RunDemonESP();
void RunAzazelESP();
}

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@@ -115,6 +115,18 @@ void DrawVisualsTab() {
ImGui::EndPopup();
}
ImGui::Checkbox("Keys ESP", &settings::key_esp);
ImGui::SameLine();
bool open_kcolor_popup = ImGui::ColorButton("kespcolor", ImVec4(settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3]));
if (open_kcolor_popup)
{
ImGui::OpenPopup("kesppop");
}
if (ImGui::BeginPopup("kesppop")) {
ImGui::ColorPicker4("Key ESP color", (float*)&settings::key_esp_color);
ImGui::EndPopup();
}
ImGui::Checkbox("Demon ESP", &settings::demon_esp);
ImGui::SameLine();
bool open_dcolor_popup = ImGui::ColorButton("despcolor", ImVec4(settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3]));
@@ -319,15 +331,15 @@ void DrawMiscTab() {
if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound();
}
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);

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@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr);
}
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
}
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
}

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@@ -94,6 +94,16 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
// TEMP FIX #60
if (SceneName() != "Menu") {
ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
ESP::ents_key = Object::FindObjectsOfType("KeyInteractable", "");
}
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed;
@@ -159,7 +169,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::freeze_azazel && IsHost()) {
if (settings::freeze_azazel && IsHost() && IsInGame()) {
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
if (goAzazel) {
@@ -762,17 +772,48 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (IsInGame() && !IsSequencePlaying() && SceneName() != "Menu") {
if (settings::goat_esp)
ESP::RunGoatsESP();
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::item_esp)
ESP::RunItemsESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::key_esp)
ESP::RunKeyESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp)
ESP::RunAzazelESP();
ESP::time_counter += 1;
if (ESP::time_counter > ESP::time_refresh) {
ESP::time_counter = 0;
}
}
if (!IsInGame() && SceneName() == "Menu") {
if (settings::item_esp)
ESP::ents_item = nullptr;
if (settings::goat_esp)
ESP::ents_goat = nullptr;
if (settings::azazel_esp)
ESP::ents_azazel = nullptr;
if (settings::key_esp)
ESP::ents_key = nullptr;
if (settings::demon_esp) {
ESP::ents_demon = nullptr;
ESP::name_demon = "N/A";
};
}
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
ImGui::GetIO().MouseDrawCursor = open_menu;

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@@ -23,7 +23,7 @@
#include "players/players.h"
#define CLIENT_VERSION "4.1"
#define CLIENT_VERSION "4.2"
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"DevourClient.txt";

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@@ -25,6 +25,8 @@ namespace settings {
float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
bool goat_esp = false;
float goat_esp_color[4] = { 247.f, 156.f, 37.f, 255.f };
bool key_esp = false;
float key_esp_color[4] = { 251.f,225.f,104.f,255.f };
bool chat_spam = false;
std::string message = "deez nuts";

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@@ -29,6 +29,8 @@ namespace settings {
extern float demon_esp_color[4];
extern bool goat_esp;
extern float goat_esp_color[4];
extern bool key_esp;
extern float key_esp_color[4];
extern bool chat_spam;
extern std::string message;
extern bool spoof_level;