5 Commits
15 ... 19

Author SHA1 Message Date
ALittlePatate
9f2857394b Merge pull request #65 from JozielBorges/V2_recode
Fix for ESP and Addition of New Functions
2024-07-19 09:03:18 +00:00
KnucklesB
d3240f614b Merge remote-tracking branch 'origin/V2_recode' into V2_recode 2024-07-18 17:21:38 -03:00
KnucklesB
739f15aeb2 Added toggle to the key ESP, fixed demon ESP, and resolved ESP crashes 2024-07-18 17:18:17 -03:00
ALittlePatate
cc88f0837c Merge pull request #64 from JozielBorges/V2_recode
Temp fix for random crashes during the game while using ESP
2024-07-17 15:52:12 +00:00
KnucklesB
61d331d38f Temp fix for random crashes during the game while using ESP 2024-07-16 16:13:15 -03:00
7 changed files with 142 additions and 41 deletions

View File

@@ -16,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
}
static void DrawString(ImVec2 pos, ImColor color, std::string label)
@@ -26,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
drawlist->AddText(pos, color, label.c_str());
}
static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
ImGuiIO& io = ImGui::GetIO();
app::Camera* cam = app::Camera_get_main(nullptr);
@@ -36,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
app::Transform* _transform = Transform::GetTransform(it);
if (_transform == nullptr)
return;
app::Vector3 pos = Transform::GetPosition(_transform);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
if (esp && footpos.z > 0.0f) {
float height = (headpos.y - footpos.y);
@@ -77,7 +77,7 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1 *ent = ents->vector[i];
app::Object_1* ent = ents->vector[i];
if (Object::IsNull(ent))
continue;
@@ -101,23 +101,34 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
}
DrawNameESP(pos, name, color);
}
}
}
// TEMP FIX #60
app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
if (time_counter < time_refresh) return ent;
return Object::FindObjectsOfType(className, classNamespace);
}
void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
if (time_counter < (time_refresh - 1)) {
ents_azazel = Object::FindGameObjectsWithTag("Azazel");
}
app::GameObject__Array* ents = ents_azazel;
if (ents == NULL)
return;
for (int i = 0; i < ents->max_length; i++) {
app::GameObject* ent = (app::GameObject *)ents->vector[i];
app::GameObject* ent = (app::GameObject*)ents->vector[i];
if (ent == nullptr)
continue;
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
}
}
@@ -126,42 +137,64 @@ void ESP::RunDemonESP() {
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
for (std::string& class_ : demons_c) {
if (SceneName() != "Menu")
return;
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr)
continue;
std::string name = class_;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
// There's might be a better way to do it, but i'm lazy : )
if (name_demon == "N/A") {
for (std::string& class_ : demons_c) {
ents_demon = RefreshEntList(ents_demon, class_.c_str(), "");
if (ents_demon && ents_demon->max_length > 0) {
name_demon = class_;
}
}
}
else {
ents_demon = RefreshEntList(ents_demon, name_demon.c_str(), "");
}
if (ents_demon == nullptr) return;
app::Object_1__Array* ents = ents_demon;
std::string name = name_demon;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
}
void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
if (ents_item != nullptr) {
app::Object_1__Array* ents = ents_item;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
}
}
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", "");
}
void ESP::RunKeyESP() {
ImColor col = ImColor{ settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3] };
app::Object_1__Array* ents = ents_key;
if (ents_key == nullptr) return;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
void ESP::RunGoatsESP() {
app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
app::Object_1__Array* goats = ESP::ents_goat;
if (goats == nullptr || Object::IsNull(goats->vector[0]))
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
}
@@ -176,8 +209,8 @@ void ESP::RunPlayersESP() {
if (ent == nullptr || ent == Player::GetLocalPlayer())
continue;
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]},
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3]}, settings::player_snaplines, settings::player_esp);
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
}
}

View File

@@ -2,10 +2,27 @@
#include "settings/settings.hpp"
namespace ESP {
// TEMP FIX #60
inline app::GameObject__Array* ents_azazel = NULL;
inline app::Object_1__Array* ents_item;
inline app::Object_1__Array* ents_key;
inline app::Object_1__Array* ents_goat;
inline app::Object_1__Array* ents_demon;
inline std::string name_demon = "N/A";
inline int time_refresh = 100;
inline int time_counter = 0;
app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
void RunPlayersESP();
void RunGoatsESP();
void RunItemsESP();
void RunKeyESP();
void RunDemonESP();
void RunAzazelESP();
}

View File

@@ -115,6 +115,18 @@ void DrawVisualsTab() {
ImGui::EndPopup();
}
ImGui::Checkbox("Keys ESP", &settings::key_esp);
ImGui::SameLine();
bool open_kcolor_popup = ImGui::ColorButton("kespcolor", ImVec4(settings::key_esp_color[0], settings::key_esp_color[1], settings::key_esp_color[2], settings::key_esp_color[3]));
if (open_kcolor_popup)
{
ImGui::OpenPopup("kesppop");
}
if (ImGui::BeginPopup("kesppop")) {
ImGui::ColorPicker4("Key ESP color", (float*)&settings::key_esp_color);
ImGui::EndPopup();
}
ImGui::Checkbox("Demon ESP", &settings::demon_esp);
ImGui::SameLine();
bool open_dcolor_popup = ImGui::ColorButton("despcolor", ImVec4(settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3]));

View File

@@ -94,6 +94,12 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
// TEMP FIX #60
if (SceneName() != "Menu") {
ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
ESP::ents_key = Object::FindObjectsOfType("KeyInteractable", "");
}
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
@@ -766,19 +772,48 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (IsInGame() && !IsSequencePlaying()) {
if (settings::goat_esp && SceneName() != "Menu")
if (IsInGame() && !IsSequencePlaying() && SceneName() != "Menu") {
if (settings::goat_esp)
ESP::RunGoatsESP();
if (settings::item_esp && SceneName() != "Menu")
if (settings::item_esp)
ESP::RunItemsESP();
if (settings::key_esp)
ESP::RunKeyESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp && SceneName() != "Menu")
if (settings::azazel_esp)
ESP::RunAzazelESP();
ESP::time_counter += 1;
if (ESP::time_counter > ESP::time_refresh) {
ESP::time_counter = 0;
}
}
if (!IsInGame() && SceneName() == "Menu") {
if (settings::item_esp)
ESP::ents_item = nullptr;
if (settings::goat_esp)
ESP::ents_goat = nullptr;
if (settings::azazel_esp)
ESP::ents_azazel = nullptr;
if (settings::key_esp)
ESP::ents_key = nullptr;
if (settings::demon_esp) {
ESP::ents_demon = nullptr;
ESP::name_demon = "N/A";
};
}
ImGui::GetIO().MouseDrawCursor = open_menu;

View File

@@ -23,7 +23,7 @@
#include "players/players.h"
#define CLIENT_VERSION "4.1"
#define CLIENT_VERSION "4.2"
// Set the name of your log file here
extern const LPCWSTR LOG_FILE = L"DevourClient.txt";

View File

@@ -25,6 +25,8 @@ namespace settings {
float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
bool goat_esp = false;
float goat_esp_color[4] = { 247.f, 156.f, 37.f, 255.f };
bool key_esp = false;
float key_esp_color[4] = { 251.f,225.f,104.f,255.f };
bool chat_spam = false;
std::string message = "deez nuts";

View File

@@ -29,6 +29,8 @@ namespace settings {
extern float demon_esp_color[4];
extern bool goat_esp;
extern float goat_esp_color[4];
extern bool key_esp;
extern float key_esp_color[4];
extern bool chat_spam;
extern std::string message;
extern bool spoof_level;