2 Commits
10 ... 15

Author SHA1 Message Date
Jadis0x
c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
2024-06-28 19:12:21 +03:00
Jadis0x
a462aa0afc Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
2024-06-25 23:23:37 +03:00
7 changed files with 73 additions and 29 deletions

View File

@@ -21,6 +21,28 @@ bool IsHost()
return app::BoltNetwork_get_IsServer(NULL);
}
app::Survival* GetSurvivalObject()
{
static app::Survival* cachedSurvival = nullptr;
if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
}
return cachedSurvival;
}
app::OptionsHelpers* GetOptionsHelpersObject()
{
static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
}
return cachedOptionsHelpers;
}
bool IsLocalPlayer(app::NolanBehaviour* player)
{
auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
bool IsInGame()
{
app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
if (optionsHelpers)
return optionsHelpers->fields._inGame_k__BackingField;
@@ -69,17 +91,18 @@ bool IsInGame()
bool IsSequencePlaying()
{
app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
app::Survival* survival = GetSurvivalObject();
// Return false if the object was not found.
if (survival == nullptr) return false;
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Check if any of the sequences are playing and return the result directly.
if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
// Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
// If none of the sequences are playing, return false.
return false;
}
app::GameObject* GetAzazel(app::Survival* survival)
@@ -94,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
}
std::string SceneName()
{
if (app::SaveHelpers_get_singleton != nullptr) {
@@ -110,6 +134,18 @@ std::string SceneName()
return std::string("");
}
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime()
{

View File

@@ -4,13 +4,14 @@
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
app::Survival* GetSurvivalObject();
app::OptionsHelpers* GetOptionsHelpersObject();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime();

View File

@@ -20,6 +20,10 @@ namespace Transform {
{
if (!component) return nullptr;
if (app::Component_get_transform != nullptr) {
return app::Component_get_transform((app::Component*)component, nullptr);
}
return nullptr;
}
}

View File

@@ -78,7 +78,7 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1 *ent = ents->vector[i];
if (ent == nullptr)
if (Object::IsNull(ent))
continue;
app::Transform* _transform = Transform::GetTransform(ent);
@@ -144,14 +144,14 @@ void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
}
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
@@ -159,7 +159,7 @@ void ESP::RunItemsESP() {
void ESP::RunGoatsESP() {
app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
if (goats == nullptr || goats->vector[0] == nullptr)
if (goats == nullptr || Object::IsNull(goats->vector[0]))
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });

View File

@@ -320,14 +320,14 @@ void DrawMiscTab() {
//Misc::PlayRandomSound();
}
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);

View File

@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr);
}
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
}
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
}

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@@ -94,6 +94,10 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed;
@@ -159,7 +163,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::freeze_azazel && IsHost()) {
if (settings::freeze_azazel && IsHost() && IsInGame()) {
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
if (goAzazel) {
@@ -762,6 +766,7 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (IsInGame() && !IsSequencePlaying()) {
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
@@ -773,6 +778,7 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
}
ImGui::GetIO().MouseDrawCursor = open_menu;