Files
DevourClient/lib/private/ClientHelper.cpp
Jadis0x c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
2024-06-28 19:12:21 +03:00

158 lines
3.4 KiB
C++

#include "pch-il2cpp.h"
#include <helpers.h>
#include "ClientHelper.h"
#include "players/players.h"
#include "UnityEngine/Engine.hpp"
bool IsSinglePlayer()
{
return app::BoltNetwork_get_IsSinglePlayer(NULL);
}
bool IsOnline()
{
return not app::BoltNetwork_get_IsSinglePlayer(NULL);
}
bool IsHost()
{
return app::BoltNetwork_get_IsServer(NULL);
}
app::Survival* GetSurvivalObject()
{
static app::Survival* cachedSurvival = nullptr;
if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
}
return cachedSurvival;
}
app::OptionsHelpers* GetOptionsHelpersObject()
{
static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
}
return cachedOptionsHelpers;
}
bool IsLocalPlayer(app::NolanBehaviour* player)
{
auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
if (not boltEntity
|| not app::BoltEntity_get_IsAttached(boltEntity, NULL)
|| not app::BoltEntity_get_IsOwner(boltEntity, NULL))
return false;
return true;
}
bool IsPlayerCrawling()
{
if (!Player::GetLocalPlayer())
return false;
return app::NolanBehaviour_IsCrawling(Player::GetNolan(), nullptr);
}
bool IsPlayerCrawling(app::GameObject* go)
{
if (go == nullptr) return false;
app::Component* nbComponent = GameObject::GetComponentByName(go, "NolanBehaviour");
if (nbComponent) return false;
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb)
return app::NolanBehaviour_IsCrawling(nb, nullptr);
else
return false;
}
bool IsInGame()
{
app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
if (optionsHelpers)
return optionsHelpers->fields._inGame_k__BackingField;
return false;
}
bool IsSequencePlaying()
{
app::Survival* survival = GetSurvivalObject();
// Return false if the object was not found.
if (survival == nullptr) return false;
// Check if any of the sequences are playing and return the result directly.
if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
// If none of the sequences are playing, return false.
return false;
}
app::GameObject* GetAzazel(app::Survival* survival)
{
app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
if (ai) {
return ai;
}
return NULL;
}
std::string SceneName()
{
if (app::SaveHelpers_get_singleton != nullptr) {
app::SaveHelpers* SaveHelper = app::SaveHelpers_get_singleton(nullptr);
if (SaveHelper) {
std::string str = il2cppi_to_string(SaveHelper->fields.sceneName);
return str;
}
}
return std::string("");
}
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime()
{
if (app::Time_get_deltaTime) {
return app::Time_get_deltaTime(nullptr);
}
return 0.0f;
}