82 Commits

Author SHA1 Message Date
ALittlePatate
9a4ff6025b Merge pull request #67 from K4SPERSKY695/V2_recode
Update README.md
21
2024-08-05 23:13:08 +02:00
K4SPERSKY695
ddd8fa1fa9 Update README.md 2024-08-05 22:05:50 +02:00
ALittlePatate
9f2857394b Merge pull request #65 from JozielBorges/V2_recode
Fix for ESP and Addition of New Functions
19
2024-07-19 09:03:18 +00:00
KnucklesB
d3240f614b Merge remote-tracking branch 'origin/V2_recode' into V2_recode 2024-07-18 17:21:38 -03:00
KnucklesB
739f15aeb2 Added toggle to the key ESP, fixed demon ESP, and resolved ESP crashes 2024-07-18 17:18:17 -03:00
ALittlePatate
cc88f0837c Merge pull request #64 from JozielBorges/V2_recode
Temp fix for random crashes during the game while using ESP
17
2024-07-17 15:52:12 +00:00
KnucklesB
61d331d38f Temp fix for random crashes during the game while using ESP 2024-07-16 16:13:15 -03:00
Jadis0x
c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
15
2024-06-28 19:12:21 +03:00
Jadis0x
a462aa0afc Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
14
2024-06-25 23:23:37 +03:00
Jadis0x
af76512cf4 Add IsSequencePlaying helper function and enable NolanBehaviour in the lobby 10 2024-06-23 22:35:02 +03:00
3601c508cb fix: ESP crash in main menu
still crashes when leaving a game, Unity race conditions ig
9
2024-06-15 15:42:57 +02:00
ecb8841410 add: bypass server player limit, items/goats/demons/azael ESP 8 2024-06-15 15:05:40 +02:00
7aebbc26db fix: esp snapline color 7 2024-06-13 14:00:14 +02:00
f9ce069efd fix: auto update, esp snapline not changing color 6 2024-06-13 13:45:40 +02:00
ALittlePatate
1b157d0947 fix: msbuild Auto Release tag/name 5 2024-06-12 22:09:00 +02:00
ALittlePatate
fa7aec4e07 fix: automatic Release after msbuild 2024-06-12 22:02:42 +02:00
ALittlePatate
8eefb56db9 add: auto Release after msbuild 2024-06-12 21:54:37 +02:00
ALittlePatate
70a9858ccc fix: github msbuild action 2024-06-12 21:34:44 +02:00
ALittlePatate
b37920b6ce add: msbuild github action 2024-06-12 21:31:10 +02:00
47a21f293e fix: last game update 2024-06-12 15:56:21 +02:00
ALittlePatate
58a6b03839 Merge pull request #51 from JozielBorges/windowed-GUI-rendering
Windowed GUI rendering
2024-06-12 15:47:41 +02:00
KnucklesB
bfba7267b8 Removed the double GetKeyDown... 2024-06-11 20:40:28 -03:00
KnucklesB
f598906ab5 Added support for windowed mode GUI rendering 2024-06-11 20:36:35 -03:00
1d4a5167e5 fix: compilation errors in x64/Release mode due to missing include 2024-06-09 09:56:40 +02:00
Jadis0x
faf932f810 transform namespace updated 2024-06-08 14:22:55 +03:00
Jadis0x
136d3d137e Transform namespace updated & freecam removed 2024-06-08 13:14:27 +03:00
Jadis0x
d2ac02fde8 freecam test - not working properly 2024-06-07 23:00:36 +03:00
Jadis0x
b644ca0fc4 hooked: debug warning 2024-06-07 21:56:02 +03:00
Jadis0x
0b90598356 Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
2024-06-07 19:07:09 +03:00
Jadis0x
0d3675c8cd helper functions added
Camera,Behaviour and Input constructor defined
2024-06-07 14:57:19 +03:00
Jadis0x
0b84c20f4a code optimization &new helper functions added / modified
- UnityCore namespace changed to UnityEngine
- Object class is no longer a template. FindObjectOfType function set to template
- Added LogComponents function. It helps us retrieve components from the target gameObject.
- Added GetObjectName function to Object structure (same method is available in utils header)
- Added ConvertToSystemString function.
Converts const char to system.string (app::String)
2024-06-06 20:43:35 +03:00
ALittlePatate
5ba4784657 Merge pull request #49 from K4SPERSKY9655/V2_recode
Update README.md
2024-06-03 12:39:24 +02:00
Jadis0x
a1c4c9c830 added client version control
+ nlohmann/json library was included in the project.
+ VersionControl class was created and it checks if the client is up to date.
+ CLIENT_VERSION macro defined.
4.1
2024-06-02 13:27:13 +03:00
K4SPERSKY9655
40569f886c Update README.md 2024-06-01 21:10:48 +02:00
Jadis0x
3c474a398e steam name changer added
+ Horror.menu update hooked
+ UnlockAchievements added but crashes when used
2024-06-01 21:27:40 +03:00
Jadis0x
01c16909bf changes & fixed issues causing game crashes
+ flying speed increased from 15 to 20
+ NolanBehavior_Update hooked
+ fullbright, player speed and fly moved to nolan's update hook
+ added NolanBehaviour parameter to Misc::FullBright function
- fly function removed from misc namespace (this function will be re-added in the near future after further improvements and testing.)
2024-06-01 19:47:24 +03:00
Jadis0x
be5f59f1b5 fixed logic bug and added cache for nolan 2024-05-31 23:51:08 +03:00
Jadis0x
58e36f2eb9 added IsNull function
IsNull(app::Object_1*): detects whether objects are null, works more efficiently than a nullptr check.
2024-05-31 23:24:48 +03:00
ALittlePatate
75b119170e Merge pull request #48 from K4SPERSKY9655/V2_recode
Update README.md
2024-05-31 15:38:56 +02:00
K4SPERSKY9655
90eb63c973 Update README.md 2024-05-31 13:42:26 +02:00
K4SPERSKY9655
ca6195ee80 Update README.md 2024-05-31 11:47:50 +02:00
ALittlePatate
cfabe62d47 fix: typo in readme 2024-05-31 11:44:00 +02:00
ALittlePatate
c9f9721a96 Merge pull request #47 from K4SPERSKY9655/V2_recode
Update README.md
2024-05-31 11:43:24 +02:00
K4SPERSKY9655
90c820cb9b Update README.md 2024-05-31 07:16:58 +02:00
ALittlePatate
b461549ad4 Merge pull request #46 from K4SPERSKY9655/V2_recode
Update README.md
2024-05-30 21:12:01 +02:00
K4SPERSKY9655
6d1513d6d4 Update README.md 2024-05-30 20:17:27 +02:00
Jadis0x
7c151b664f add: fly and tp to azazel 2024-05-29 21:43:06 +03:00
ALittlePatate
a5e92125ed add: Player ESP & snaplines to the features in the readme file
Update README.md
2024-05-29 10:42:06 +02:00
K4SPERSKY9655
f3470d0824 Update README.md 2024-05-29 10:10:18 +02:00
01bdc8e683 add: player esp and snaplines
for now the esp will show "Player" instead of the real player name //TOFIX
2024-05-28 10:22:36 +02:00