freecam test - not working properly
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@@ -1,4 +1,4 @@
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#include "pch-il2cpp.h"
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#include "pch-il2cpp.h"
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#include "Hooks.hpp"
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#include "features/menu.hpp"
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#include "settings/settings.hpp"
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@@ -93,6 +93,52 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
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TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
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void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
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if (settings::freecam && IsLocalPlayer(__this)) {
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app::CameraController* cameraController = __this->fields.cameraController;
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cameraController->fields.m_Anchor = nullptr;
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cameraController->fields.m_Character = nullptr;
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cameraController->fields.m_CharacterLocomotion = nullptr;
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app::Transform* cameraControllerTransform = app::CameraController_get_CameraTransform(cameraController, nullptr);
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static app::Vector3 newCameraPosition = app::Transform_get_position(cameraControllerTransform, nullptr);
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static app::Quaternion newCameraRotation = app::Transform_get_rotation(cameraControllerTransform, nullptr);
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// Kamera hareketi ve rotasyonu için inputları kontrol et
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float moveSpeed = 15.0f;
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float rotateSpeed = 2.0f;
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if (GetAsyncKeyState('W') & 0x8000) {
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newCameraPosition = newCameraPosition + (app::Transform_get_forward(cameraControllerTransform, nullptr) * moveSpeed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('S') & 0x8000) {
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newCameraPosition = newCameraPosition - (app::Transform_get_forward(cameraControllerTransform, nullptr) * moveSpeed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('A') & 0x8000) {
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newCameraPosition = newCameraPosition - (app::Transform_get_right(cameraControllerTransform, nullptr) * moveSpeed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('D') & 0x8000) {
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newCameraPosition = newCameraPosition + (app::Transform_get_right(cameraControllerTransform, nullptr) * moveSpeed * Time_DeltaTime());
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}
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// Mouse hareketlerini al
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float deltaX = Input::GetAxis("Mouse X") * rotateSpeed;
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float deltaY = Input::GetAxis("Mouse Y") * rotateSpeed;
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// Kamerayı döndür
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app::Quaternion rotationX = app::Quaternion_Euler(0, deltaX, 0, nullptr);
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app::Quaternion rotationY = app::Quaternion_Euler(-deltaY, 0, 0, nullptr);
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newCameraRotation = app::Quaternion_op_Multiply(newCameraRotation, rotationX, nullptr);
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newCameraRotation = app::Quaternion_op_Multiply(rotationY, newCameraRotation, nullptr);
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// Yeni pozisyon ve rotasyonu ayarla
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app::Transform_set_position(cameraControllerTransform, newCameraPosition, nullptr);
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app::Transform_set_rotation(cameraControllerTransform, newCameraRotation, nullptr);
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}
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if (settings::fly && IsLocalPlayer(__this)) {
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float speed = settings::fly_speed;
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@@ -48,4 +48,5 @@ namespace settings {
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float new_azazel_speed = 0.f;
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bool disable_longInteract = false;
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bool freecam = false;
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}
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@@ -29,7 +29,6 @@ namespace settings {
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extern float demon_esp_color[4];
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extern bool goat_esp;
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extern float goat_esp_color[4];
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extern bool chat_spam;
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extern std::string message;
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extern bool spoof_level;
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@@ -47,11 +46,10 @@ namespace settings {
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extern bool auto_respawn;
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extern bool change_player_speed;
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extern int new_speed;
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extern bool freeze_azazel;
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extern float new_azazel_speed;
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extern bool disable_longInteract;
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extern bool freecam;
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}
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#endif
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