Fix minor issues and add new feature

- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
This commit is contained in:
Jadis0x
2024-06-25 23:23:37 +03:00
parent af76512cf4
commit a462aa0afc
5 changed files with 31 additions and 12 deletions

View File

@@ -74,12 +74,16 @@ bool IsSequencePlaying()
// Return false if the object was not found. // Return false if the object was not found.
if (survival == nullptr) return false; if (survival == nullptr) return false;
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr); if (app::Survival_IsEndingPlaying != nullptr || app::Survival_IsJumpScarePlaying != nullptr || app::Survival_StartingToPlayFailEnding != nullptr) {
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr); bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr); bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Return true if any sequence is playing. // Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding; return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
}
return false;
} }
app::GameObject* GetAzazel(app::Survival* survival) app::GameObject* GetAzazel(app::Survival* survival)
@@ -110,6 +114,18 @@ std::string SceneName()
return std::string(""); return std::string("");
} }
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime() float Time_DeltaTime()
{ {

View File

@@ -13,4 +13,6 @@ bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival); app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName(); std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime(); float Time_DeltaTime();

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@@ -319,15 +319,15 @@ void DrawMiscTab() {
if (ImGui::Button("Make random noise")) { if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound(); //Misc::PlayRandomSound();
} }
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby); ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn); ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level); ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level); ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier); ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000); ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);

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@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName(); std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return; if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10; int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) { if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method)); // DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) { if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr); app::MapController_SetProgressTo(_MapController, progress, nullptr);
} }
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) { if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method)); // DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) { if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr); app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
} }
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) { if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method)); // DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) { if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr); app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
} }

View File

@@ -94,6 +94,10 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL; TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) { void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
if (settings::fly && IsLocalPlayer(__this)) { if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed; float speed = settings::fly_speed;
@@ -159,7 +163,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL; TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) { void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::freeze_azazel && IsHost()) { if (settings::freeze_azazel && IsHost() && IsInGame()) {
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel; app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
if (goAzazel) { if (goAzazel) {