- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu - Added GetAzazelName() function - Added Rank Spoofer
18 lines
364 B
C++
18 lines
364 B
C++
#pragma once
|
|
|
|
|
|
bool IsSinglePlayer();
|
|
bool IsOnline();
|
|
bool IsHost();
|
|
bool IsLocalPlayer(app::NolanBehaviour* player);
|
|
bool IsPlayerCrawling();
|
|
bool IsPlayerCrawling(app::GameObject* go);
|
|
bool IsInGame();
|
|
bool IsSequencePlaying();
|
|
|
|
app::GameObject* GetAzazel(app::Survival* survival);
|
|
|
|
std::string SceneName();
|
|
std::string GetAzazelName();
|
|
|
|
float Time_DeltaTime(); |