feat: Initial commit of all the files
This commit is contained in:
37
DevourClient.sln
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37
DevourClient.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.28729.10
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevourClient", "DevourClient\DevourClient.csproj", "{87349803-31DC-462A-87A3-677CD23AFBA7}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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||||||
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Debug|x64 = Debug|x64
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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||||||
|
Release|x64 = Release|x64
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Any CPU.ActiveCfg = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Any CPU.Build.0 = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Mixed Platforms.Build.0 = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Any CPU.ActiveCfg = Release|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Any CPU.Build.0 = Release|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Mixed Platforms.ActiveCfg = Release|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Mixed Platforms.Build.0 = Release|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{87349803-31DC-462A-87A3-677CD23AFBA7}.Release|x64.Build.0 = Release|x64
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||||||
|
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {99B5936A-A0A9-48E0-98C4-105DAEB535C3}
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EndGlobalSection
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EndGlobal
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93
DevourClient/DevourClient.csproj
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93
DevourClient/DevourClient.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
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<ProjectGuid>{87349803-31DC-462A-87A3-677CD23AFBA7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>DevourClient</RootNamespace>
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<AssemblyName>DevourClient</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="bolt, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.dll</HintPath>
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</Reference>
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<Reference Include="bolt.user, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll</HintPath>
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</Reference>
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<Reference Include="UnhollowerRuntimeLib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerRuntimeLib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Hacks\Misc.cs" />
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<Compile Include="Hacks\Unlock.cs" />
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<Compile Include="Helpers\GUIHelper.cs" />
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<Compile Include="Helpers\StateHelper.cs" />
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<Compile Include="MelonMain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Settings\Settings.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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93
DevourClient/Hacks/Misc.cs
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93
DevourClient/Hacks/Misc.cs
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using UnityEngine;
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using MelonLoader;
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using UnityEngine.UI;
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namespace DevourClient.Hacks
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{
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public class Misc
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{
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public static void BigFlashlight(bool reset)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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if (reset)
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 9f;
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}
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else
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 200f;
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}
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}
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public static void FlashlightColor(Color color)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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flashlightSpot.color = color;
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}
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public static void TPKeys()
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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foreach (KeyBehaviour keyBehaviour in UnityEngine.Object.FindObjectsOfType<KeyBehaviour>())
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{
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bool flag = keyBehaviour == null;
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if (flag)
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{
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return;
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}
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keyBehaviour.transform.position = Nolan.transform.position + Nolan.transform.forward * 1.5f;
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}
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}
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public static void MaxRank()
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{
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NolanRankController NolanRank = UnityEngine.Object.FindObjectOfType<NolanRankController>();
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NolanRank.SetRank(70);
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}
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public static void MessageSpam(string message)
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{
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if (Helpers.Player.IsInGame())
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{
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GameUI game_ui_class = UnityEngine.Object.FindObjectOfType<GameUI>();
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game_ui_class.textChatInput.text = message;
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game_ui_class.OnChatMessageSubmit();
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}
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else
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{
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Horror.Menu menu_class = UnityEngine.Object.FindObjectOfType<Horror.Menu>();
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menu_class.textChatInput.text = message;
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menu_class.OnChatMessageSubmit();
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}
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}
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public static void InstantWin()
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{
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Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
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try
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{
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survival_class.PlayWinEnding("InnWin");
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}
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catch
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{
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try
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{
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survival_class.PlayWinEnding("AsylumWin");
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}
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catch
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{
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survival_class.PlayWinEnding("Win");
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}
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}
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}
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}
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}
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46
DevourClient/Hacks/Unlock.cs
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46
DevourClient/Hacks/Unlock.cs
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@@ -0,0 +1,46 @@
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namespace DevourClient.Hacks
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{
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public class Unlock
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{
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public static void Achievements()
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{
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AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<AchievementHelpers>();
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/*
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string[] names = { "hasAchievedFusesUsed", "hasAchievedGasolineUsed", "hasAchievedNoKnockout", "hasCollectedAllPatches", "hasCollectedAllRoses",
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"hasCompletedHardAsylumGame", "hasCompletedHardGame", "hasCompletedNightmareAsylumGame", "hasCompletedNightmareGame", "hasCompletedNormalGame",
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"hasCompletedHardInnGamehasCompletedNightmareInnGame", "hasCollectedAllCherryBlossom", "hasAchievedEggsDestroyed", "hasCollectedAllPumpkins",
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"isStatsValid", "isStatsFetched" };
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for (int i = 0; i < names.Length; i++)
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{
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ah.GetType().GetField(names[i], System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).SetValue(ah, true); //Causing a crash.
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}
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*/
|
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|
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|
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string[] achievments = { "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_COOP", "ACH_ALL_ROSES", "ACH_BURNT_GOAT",
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"ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_WON_INN_SP", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP",
|
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"ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES",
|
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|
"ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED",
|
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|
"ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE",
|
||||||
|
"ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES",
|
||||||
|
"ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP",
|
||||||
|
"ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES" };
|
||||||
|
|
||||||
|
for (int i = 0; i < achievments.Length; i++)
|
||||||
|
{
|
||||||
|
ah.Unlock(achievments[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Doors()
|
||||||
|
{
|
||||||
|
//Pour chaques portes, on les ouvre
|
||||||
|
foreach (Horror.DoorBehaviour doorBehaviour in UnityEngine.Object.FindObjectsOfType<Horror.DoorBehaviour>())
|
||||||
|
{
|
||||||
|
doorBehaviour.Unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
37
DevourClient/Helpers/GUIHelper.cs
Normal file
37
DevourClient/Helpers/GUIHelper.cs
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@@ -0,0 +1,37 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DevourClient.Helpers
|
||||||
|
{
|
||||||
|
class GUIHelper
|
||||||
|
{
|
||||||
|
private static float R;
|
||||||
|
private static float G;
|
||||||
|
private static float B;
|
||||||
|
|
||||||
|
public static Color ColorPick(string title, Color color)
|
||||||
|
{
|
||||||
|
GUI.Label(new Rect(Screen.width - 120, 65, 100, 30), title);
|
||||||
|
R = GUI.VerticalSlider(new Rect(Screen.width - 100, 90, 30, 100), color.r, 0f, 1f);
|
||||||
|
G = GUI.VerticalSlider(new Rect(Screen.width - 70, 90, 30, 100), color.g, 0f, 1f);
|
||||||
|
B = GUI.VerticalSlider(new Rect(Screen.width - 40, 90, 30, 100), color.b, 0f, 1f);
|
||||||
|
GUI.Label(new Rect(Screen.width - 100, 190, 30, 30), "R");
|
||||||
|
GUI.Label(new Rect(Screen.width - 70, 190, 30, 30), "G");
|
||||||
|
GUI.Label(new Rect(Screen.width - 39, 190, 30, 30), "B");
|
||||||
|
color = new Color(R, G, B, 1);
|
||||||
|
GUI.color = color;
|
||||||
|
|
||||||
|
void DrawPreview(Rect position, Color color_to_draw)
|
||||||
|
{
|
||||||
|
Texture2D texture = new Texture2D(1, 1);
|
||||||
|
texture.SetPixel(0, 0, color);
|
||||||
|
texture.Apply();
|
||||||
|
GUI.skin.box.normal.background = texture;
|
||||||
|
GUI.Box(position, GUIContent.none);
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawPreview(new Rect(Screen.width - 130, 90, 20, 100), color);
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
22
DevourClient/Helpers/StateHelper.cs
Normal file
22
DevourClient/Helpers/StateHelper.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
namespace DevourClient.Helpers
|
||||||
|
{
|
||||||
|
public class Player
|
||||||
|
{
|
||||||
|
public static bool IsInGame()
|
||||||
|
{
|
||||||
|
//Code pas très beau ici
|
||||||
|
//La variable gameStarted dans la classe Horror.Menu n'existe plus quand on lance une game
|
||||||
|
//Donc si elle existe on retourne sa valeur (qui est false)
|
||||||
|
//Et si elle existe pas (donc si on est ingame) on retourne true
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Horror.Menu menu_class = UnityEngine.ScriptableObject.FindObjectOfType<Horror.Menu>();
|
||||||
|
return menu_class.gameStarted;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
111
DevourClient/MelonMain.cs
Normal file
111
DevourClient/MelonMain.cs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using MelonLoader;
|
||||||
|
using System.Threading;
|
||||||
|
using DevourClient.Helpers;
|
||||||
|
|
||||||
|
namespace DevourClient
|
||||||
|
{
|
||||||
|
public class Load : MelonMod
|
||||||
|
{
|
||||||
|
bool flashlight_toggle = false;
|
||||||
|
bool flashlight_reset = false;
|
||||||
|
bool flashlight_colorpick = false;
|
||||||
|
|
||||||
|
bool spam_message = false;
|
||||||
|
|
||||||
|
public override void OnApplicationStart()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Insert))
|
||||||
|
{
|
||||||
|
Settings.Settings.menu_enable = !Settings.Settings.menu_enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.flashlight_toggle && !flashlight_reset && Player.IsInGame())
|
||||||
|
{
|
||||||
|
flashlight_reset = true;
|
||||||
|
Hacks.Misc.BigFlashlight(false);
|
||||||
|
MelonLogger.Msg("Big Flashlight enabled !");
|
||||||
|
}
|
||||||
|
else if (!this.flashlight_toggle && flashlight_reset && Player.IsInGame())
|
||||||
|
{
|
||||||
|
flashlight_reset = false;
|
||||||
|
Hacks.Misc.BigFlashlight(true);
|
||||||
|
MelonLogger.Msg("Big Flashlight disabled !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.spam_message)
|
||||||
|
{
|
||||||
|
Hacks.Misc.MessageSpam(Settings.Settings.message_to_spam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGUI()
|
||||||
|
{
|
||||||
|
if (Settings.Settings.menu_enable) //Si on appuie sur INSERT
|
||||||
|
{
|
||||||
|
GUI.Label(new Rect(300, Settings.Settings.y, 100, 30), "Devour Client"); //Titre du menu
|
||||||
|
this.flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), this.flashlight_toggle, "Big Flashlight"); //Checkbox Flashlight
|
||||||
|
this.spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 150, 20), this.spam_message, "Chat Spam"); //Checkbox Chat Spam
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
|
||||||
|
{
|
||||||
|
Thread AchievementsThread = new Thread(
|
||||||
|
new ThreadStart(Hacks.Unlock.Achievements));
|
||||||
|
AchievementsThread.Start();
|
||||||
|
|
||||||
|
MelonLogger.Msg("Achievements Unlocked !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), "Unlock Doors") && Player.IsInGame())
|
||||||
|
{
|
||||||
|
Hacks.Unlock.Doors();
|
||||||
|
|
||||||
|
MelonLogger.Msg("Doors Unlocked !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), "Flashlight Color"))
|
||||||
|
{
|
||||||
|
flashlight_colorpick = !flashlight_colorpick;
|
||||||
|
MelonLogger.Msg("Flashlight color picker : "+ flashlight_colorpick.ToString());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flashlight_colorpick)
|
||||||
|
{
|
||||||
|
Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color);
|
||||||
|
Settings.Settings.flashlight_color = flashlight_color_input;
|
||||||
|
|
||||||
|
if (Player.IsInGame())
|
||||||
|
{
|
||||||
|
Hacks.Misc.FlashlightColor(flashlight_color_input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 150, 20), "TP Keys") && Player.IsInGame())
|
||||||
|
{
|
||||||
|
Hacks.Misc.TPKeys();
|
||||||
|
MelonLogger.Msg("Here are your keys !");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 20), "Rank 70"))
|
||||||
|
{
|
||||||
|
Hacks.Misc.MaxRank();
|
||||||
|
MelonLogger.Msg("EZ LV 70");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 250, 150, 20), "Instant WIn") && Player.IsInGame())
|
||||||
|
{
|
||||||
|
Hacks.Misc.InstantWin();
|
||||||
|
MelonLogger.Msg("EZ Win");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
17
DevourClient/Properties/AssemblyInfo.cs
Normal file
17
DevourClient/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
[assembly: MelonInfo(typeof(DevourClient.Load), "DevourClient", "1.0", "ALittlePatate")]
|
||||||
|
[assembly: MelonGame(null, null)]
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyCompany("DevourClient")]
|
||||||
|
[assembly: AssemblyConfiguration("Release")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyInformationalVersion("1.0.0")]
|
||||||
|
[assembly: AssemblyProduct("DevourClient")]
|
||||||
|
[assembly: AssemblyTitle("DevourClient")]
|
||||||
16
DevourClient/Settings/Settings.cs
Normal file
16
DevourClient/Settings/Settings.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DevourClient.Settings
|
||||||
|
{
|
||||||
|
public class Settings
|
||||||
|
{
|
||||||
|
public static bool menu_enable = false;
|
||||||
|
public static float width = Screen.width / 2f;
|
||||||
|
public static float height = Screen.height / 2f;
|
||||||
|
public static float x = 0;
|
||||||
|
public static float y = 0;
|
||||||
|
public static Color flashlight_color = new Color(1.00f, 1.00f, 1.00f, 1);
|
||||||
|
public static float speed = 1f;
|
||||||
|
public const string message_to_spam = "Deez Nutz";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
// <autogenerated />
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
||||||
Binary file not shown.
Binary file not shown.
674
LICENSE.txt
Normal file
674
LICENSE.txt
Normal file
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
91
README.md
Normal file
91
README.md
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
# DevourClient
|
||||||
|
|
||||||
|
I wasn't home for 2 days so i made that, i learnt a lot about C# programming and about Unity IL2CPP game hacking.
|
||||||
|
DevourClient is a rather uncommon cheat for Devour, i've seen multiple cheats for this game but they all had some boring features such as ESP and stuff.
|
||||||
|
This cheat hasn't many features and some of them may broke with the time, but hey, spaming the chat with "Deez Nutz" is funny.
|
||||||
|
Also don't mind french comments lol, google translate is your friend !
|
||||||
|
|
||||||
|
ps : my computer was really bad so i couldn't do a lot of testing in game because it required too much time to load
|
||||||
|
|
||||||
|
## Detection rate
|
||||||
|
|
||||||
|
Well at this point i don't really know, i think there is some sort of native Unity anti cheat template but it doesn't seem active. You're fine, no anti cheat !
|
||||||
|
|
||||||
|
## Features
|
||||||
|
* An IMGUI menu thanks to UnityEngine
|
||||||
|
* Fully compatible with the new IL2CPP version of the game
|
||||||
|
* Detects if you're in game (with bad code lol), so no chances of crashing on main menu by activating features
|
||||||
|
* Detects the map you are playing on (useful for the instant win)
|
||||||
|
* Big Flashlight (allows your flashlight to light a lot more)
|
||||||
|
* Flashlight color customization (with a home made color picker)
|
||||||
|
* A chat spammer for Lobby and InGame chat (i couldn't do a text entry because of the limitations of [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower))
|
||||||
|
* Achievements unlocker (couldn't do all of them, my code is crashing for some reasons at some point, i may fix it, for now it's commented out)
|
||||||
|
* Doors unlocker (should work fine, though it doesn't seem to work sometimes)
|
||||||
|
* Keys teleporter (broken, works sometimes but doesn't TP all the keys for some reasons)
|
||||||
|
* LV 70 (puts you to the max level of the game !)
|
||||||
|
* Instant Win (allows you to win instantaniously on any map, works in singleplayer, but not as a client. May be working as host)
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
0. Download the release version or build it from source.
|
||||||
|
1. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases/tag/v0.4.3) to Devour.
|
||||||
|
2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
|
||||||
|
3. Wait for the process to finish, once it's done close the game.
|
||||||
|
4. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
|
||||||
|
5. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu
|
||||||
|
|
||||||
|
## Uninstallation
|
||||||
|
|
||||||
|
0. Delete the folders `MelonLoader`, `Mods`, `Plugins`, `UserData`, and the file `version.dll` from `C:\Program Files (x86)\Steam\steamapps\common\Devour`
|
||||||
|
|
||||||
|
## Building from source
|
||||||
|
|
||||||
|
0. Clone the repository
|
||||||
|
1. Install MelonLoader (see Installation)
|
||||||
|
2. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions)
|
||||||
|
3. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
|
||||||
|
4. Add those files :
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.HotReloadModule.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityENgine.InputModule.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerBaseLib.dll`
|
||||||
|
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerRuntimeLib.dll`
|
||||||
|
5. Build the solutions in Release | Any CPU mode
|
||||||
|
|
||||||
|
## Contact
|
||||||
|
|
||||||
|
You can add me on discord at patate#1252
|
||||||
|
|
||||||
|
## Code used
|
||||||
|
|
||||||
|
For teaching me the basics :
|
||||||
|
* [A Begginner's Guide To Hacking Unity Games](https://www.unknowncheats.me/wiki/A_Beginner%27s_Guide_To_Hacking_Unity_Games)
|
||||||
|
|
||||||
|
For teaching me about the MelonLoader mods API and Il2Cpp specifications :
|
||||||
|
* [MelonLoader's quickstart documentation](https://melonwiki.xyz/#/modders/quickstart)
|
||||||
|
* [MelonLoader's Il2Cpp differences chapter in the documentation](https://melonwiki.xyz/#/modders/il2cppdifferences)
|
||||||
|
|
||||||
|
For teaching me about the UnityEngine API :
|
||||||
|
* [Unity User Manual 2020.3 (LTS)](https://docs.unity3d.com/Manual/index.html)
|
||||||
|
|
||||||
|
For decompiling and looking in the source code of the game :
|
||||||
|
* [dnSpy : a .NET debugger and assembly editor](https://github.com/dnSpy/dnSpy)
|
||||||
|
|
||||||
|
For teaching me the basics about Devour game hacking, and i pasted the Key TP hack and the non working part of the Achievements Unlocker from it :
|
||||||
|
* [DevourCheatMonoInjector](https://github.com/Glatrix/DevourCheatMonoInjector)
|
||||||
|
|
||||||
|
## Contributing
|
||||||
|
|
||||||
|
Open an issue or make a pull request, i'll be glad to improve my project with you !
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
[GPL 3.0](https://www.gnu.org/licenses/gpl-3.0.md)
|
||||||
Reference in New Issue
Block a user