From 57a2f4f2d000bccdaf1dd143c07843492ed15b48 Mon Sep 17 00:00:00 2001 From: ALittlePatate Date: Mon, 1 Nov 2021 21:12:28 +0100 Subject: [PATCH] feat: Initial commit of all the files --- DevourClient.sln | 37 + DevourClient/DevourClient.csproj | 93 +++ DevourClient/Hacks/Misc.cs | 93 +++ DevourClient/Hacks/Unlock.cs | 46 ++ DevourClient/Helpers/GUIHelper.cs | 37 + DevourClient/Helpers/StateHelper.cs | 22 + DevourClient/MelonMain.cs | 111 +++ DevourClient/Properties/AssemblyInfo.cs | 17 + DevourClient/Settings/Settings.cs | 16 + ...ework,Version=v4.7.2.AssemblyAttributes.cs | 4 + ...gnTimeResolveAssemblyReferencesInput.cache | Bin 0 -> 7598 bytes ...evourClient.csproj.AssemblyReference.cache | Bin 0 -> 20183 bytes LICENSE.txt | 674 ++++++++++++++++++ README.md | 91 +++ 14 files changed, 1241 insertions(+) create mode 100644 DevourClient.sln create mode 100644 DevourClient/DevourClient.csproj create mode 100644 DevourClient/Hacks/Misc.cs create mode 100644 DevourClient/Hacks/Unlock.cs create mode 100644 DevourClient/Helpers/GUIHelper.cs create mode 100644 DevourClient/Helpers/StateHelper.cs create mode 100644 DevourClient/MelonMain.cs create mode 100644 DevourClient/Properties/AssemblyInfo.cs create mode 100644 DevourClient/Settings/Settings.cs create mode 100644 DevourClient/obj/x64/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs create mode 100644 DevourClient/obj/x64/Debug/DesignTimeResolveAssemblyReferencesInput.cache create mode 100644 DevourClient/obj/x64/Debug/DevourClient.csproj.AssemblyReference.cache create mode 100644 LICENSE.txt create mode 100644 README.md diff --git a/DevourClient.sln b/DevourClient.sln new file mode 100644 index 0000000..10ede5f --- /dev/null +++ b/DevourClient.sln @@ -0,0 +1,37 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.28729.10 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevourClient", "DevourClient\DevourClient.csproj", "{87349803-31DC-462A-87A3-677CD23AFBA7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|Mixed Platforms = Debug|Mixed Platforms + Debug|x64 = Debug|x64 + Release|Any CPU = Release|Any CPU + Release|Mixed Platforms = Release|Mixed Platforms + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Any CPU.ActiveCfg = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Any CPU.Build.0 = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Mixed Platforms.ActiveCfg = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|Mixed Platforms.Build.0 = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|x64.ActiveCfg = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Debug|x64.Build.0 = Debug|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Any CPU.ActiveCfg = Release|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Any CPU.Build.0 = Release|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Mixed Platforms.ActiveCfg = Release|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|Mixed Platforms.Build.0 = Release|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|x64.ActiveCfg = Release|x64 + {87349803-31DC-462A-87A3-677CD23AFBA7}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {99B5936A-A0A9-48E0-98C4-105DAEB535C3} + EndGlobalSection +EndGlobal diff --git a/DevourClient/DevourClient.csproj b/DevourClient/DevourClient.csproj new file mode 100644 index 0000000..f4ac1e4 --- /dev/null +++ b/DevourClient/DevourClient.csproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + {87349803-31DC-462A-87A3-677CD23AFBA7} + Library + DevourClient + DevourClient + v4.7.2 + 512 + + + x64 + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + x64 + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll + + + False + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.dll + + + False + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll + + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerRuntimeLib.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll + + + False + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll + + + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputModule.dll + + + False + ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/DevourClient/Hacks/Misc.cs b/DevourClient/Hacks/Misc.cs new file mode 100644 index 0000000..f347b3a --- /dev/null +++ b/DevourClient/Hacks/Misc.cs @@ -0,0 +1,93 @@ +using UnityEngine; +using MelonLoader; +using UnityEngine.UI; + +namespace DevourClient.Hacks +{ + public class Misc + { + public static void BigFlashlight(bool reset) + { + NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType(); + Light flashlightSpot = Nolan.flashlightSpot; + + if (reset) + { + flashlightSpot.intensity = 1.5f; + flashlightSpot.range = 9f; + } + else + { + flashlightSpot.intensity = 1.5f; + flashlightSpot.range = 200f; + } + + } + public static void FlashlightColor(Color color) + { + NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType(); + Light flashlightSpot = Nolan.flashlightSpot; + + flashlightSpot.color = color; + } + + public static void TPKeys() + { + NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType(); + + foreach (KeyBehaviour keyBehaviour in UnityEngine.Object.FindObjectsOfType()) + { + bool flag = keyBehaviour == null; + if (flag) + { + return; + } + keyBehaviour.transform.position = Nolan.transform.position + Nolan.transform.forward * 1.5f; + } + } + + public static void MaxRank() + { + NolanRankController NolanRank = UnityEngine.Object.FindObjectOfType(); + + NolanRank.SetRank(70); + } + + public static void MessageSpam(string message) + { + if (Helpers.Player.IsInGame()) + { + GameUI game_ui_class = UnityEngine.Object.FindObjectOfType(); + + game_ui_class.textChatInput.text = message; + game_ui_class.OnChatMessageSubmit(); + } + else + { + Horror.Menu menu_class = UnityEngine.Object.FindObjectOfType(); + menu_class.textChatInput.text = message; + menu_class.OnChatMessageSubmit(); + } + } + + public static void InstantWin() + { + Survival survival_class = UnityEngine.Object.FindObjectOfType(); + try + { + survival_class.PlayWinEnding("InnWin"); + } + catch + { + try + { + survival_class.PlayWinEnding("AsylumWin"); + } + catch + { + survival_class.PlayWinEnding("Win"); + } + } + } + } +} diff --git a/DevourClient/Hacks/Unlock.cs b/DevourClient/Hacks/Unlock.cs new file mode 100644 index 0000000..a3793f2 --- /dev/null +++ b/DevourClient/Hacks/Unlock.cs @@ -0,0 +1,46 @@ +namespace DevourClient.Hacks +{ + public class Unlock + { + public static void Achievements() + { + AchievementHelpers ah = UnityEngine.Object.FindObjectOfType(); + + /* + string[] names = { "hasAchievedFusesUsed", "hasAchievedGasolineUsed", "hasAchievedNoKnockout", "hasCollectedAllPatches", "hasCollectedAllRoses", + "hasCompletedHardAsylumGame", "hasCompletedHardGame", "hasCompletedNightmareAsylumGame", "hasCompletedNightmareGame", "hasCompletedNormalGame", + "hasCompletedHardInnGamehasCompletedNightmareInnGame", "hasCollectedAllCherryBlossom", "hasAchievedEggsDestroyed", "hasCollectedAllPumpkins", + "isStatsValid", "isStatsFetched" }; + + for (int i = 0; i < names.Length; i++) + { + ah.GetType().GetField(names[i], System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).SetValue(ah, true); //Causing a crash. + } + */ + + + string[] achievments = { "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_COOP", "ACH_ALL_ROSES", "ACH_BURNT_GOAT", + "ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_WON_INN_SP", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP", + "ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES", + "ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED", + "ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE", + "ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES", + "ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP", + "ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES" }; + + for (int i = 0; i < achievments.Length; i++) + { + ah.Unlock(achievments[i]); + } + } + + public static void Doors() + { + //Pour chaques portes, on les ouvre + foreach (Horror.DoorBehaviour doorBehaviour in UnityEngine.Object.FindObjectsOfType()) + { + doorBehaviour.Unlock(); + } + } + } +} diff --git a/DevourClient/Helpers/GUIHelper.cs b/DevourClient/Helpers/GUIHelper.cs new file mode 100644 index 0000000..7f300d6 --- /dev/null +++ b/DevourClient/Helpers/GUIHelper.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +namespace DevourClient.Helpers +{ + class GUIHelper + { + private static float R; + private static float G; + private static float B; + + public static Color ColorPick(string title, Color color) + { + GUI.Label(new Rect(Screen.width - 120, 65, 100, 30), title); + R = GUI.VerticalSlider(new Rect(Screen.width - 100, 90, 30, 100), color.r, 0f, 1f); + G = GUI.VerticalSlider(new Rect(Screen.width - 70, 90, 30, 100), color.g, 0f, 1f); + B = GUI.VerticalSlider(new Rect(Screen.width - 40, 90, 30, 100), color.b, 0f, 1f); + GUI.Label(new Rect(Screen.width - 100, 190, 30, 30), "R"); + GUI.Label(new Rect(Screen.width - 70, 190, 30, 30), "G"); + GUI.Label(new Rect(Screen.width - 39, 190, 30, 30), "B"); + color = new Color(R, G, B, 1); + GUI.color = color; + + void DrawPreview(Rect position, Color color_to_draw) + { + Texture2D texture = new Texture2D(1, 1); + texture.SetPixel(0, 0, color); + texture.Apply(); + GUI.skin.box.normal.background = texture; + GUI.Box(position, GUIContent.none); + } + + DrawPreview(new Rect(Screen.width - 130, 90, 20, 100), color); + + return color; + } + } +} diff --git a/DevourClient/Helpers/StateHelper.cs b/DevourClient/Helpers/StateHelper.cs new file mode 100644 index 0000000..88226d7 --- /dev/null +++ b/DevourClient/Helpers/StateHelper.cs @@ -0,0 +1,22 @@ +namespace DevourClient.Helpers +{ + public class Player + { + public static bool IsInGame() + { + //Code pas très beau ici + //La variable gameStarted dans la classe Horror.Menu n'existe plus quand on lance une game + //Donc si elle existe on retourne sa valeur (qui est false) + //Et si elle existe pas (donc si on est ingame) on retourne true + try + { + Horror.Menu menu_class = UnityEngine.ScriptableObject.FindObjectOfType(); + return menu_class.gameStarted; + } + catch + { + return true; + } + } + } +} diff --git a/DevourClient/MelonMain.cs b/DevourClient/MelonMain.cs new file mode 100644 index 0000000..7c7e460 --- /dev/null +++ b/DevourClient/MelonMain.cs @@ -0,0 +1,111 @@ +using UnityEngine; +using MelonLoader; +using System.Threading; +using DevourClient.Helpers; + +namespace DevourClient +{ + public class Load : MelonMod + { + bool flashlight_toggle = false; + bool flashlight_reset = false; + bool flashlight_colorpick = false; + + bool spam_message = false; + + public override void OnApplicationStart() + { + + } + + public override void OnUpdate() + { + + if (Input.GetKeyDown(KeyCode.Insert)) + { + Settings.Settings.menu_enable = !Settings.Settings.menu_enable; + } + + if (this.flashlight_toggle && !flashlight_reset && Player.IsInGame()) + { + flashlight_reset = true; + Hacks.Misc.BigFlashlight(false); + MelonLogger.Msg("Big Flashlight enabled !"); + } + else if (!this.flashlight_toggle && flashlight_reset && Player.IsInGame()) + { + flashlight_reset = false; + Hacks.Misc.BigFlashlight(true); + MelonLogger.Msg("Big Flashlight disabled !"); + } + + if (this.spam_message) + { + Hacks.Misc.MessageSpam(Settings.Settings.message_to_spam); + } + } + + public override void OnGUI() + { + if (Settings.Settings.menu_enable) //Si on appuie sur INSERT + { + GUI.Label(new Rect(300, Settings.Settings.y, 100, 30), "Devour Client"); //Titre du menu + this.flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), this.flashlight_toggle, "Big Flashlight"); //Checkbox Flashlight + this.spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 150, 20), this.spam_message, "Chat Spam"); //Checkbox Chat Spam + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements")) + { + Thread AchievementsThread = new Thread( + new ThreadStart(Hacks.Unlock.Achievements)); + AchievementsThread.Start(); + + MelonLogger.Msg("Achievements Unlocked !"); + } + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), "Unlock Doors") && Player.IsInGame()) + { + Hacks.Unlock.Doors(); + + MelonLogger.Msg("Doors Unlocked !"); + } + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), "Flashlight Color")) + { + flashlight_colorpick = !flashlight_colorpick; + MelonLogger.Msg("Flashlight color picker : "+ flashlight_colorpick.ToString()); + + } + + if (flashlight_colorpick) + { + Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color); + Settings.Settings.flashlight_color = flashlight_color_input; + + if (Player.IsInGame()) + { + Hacks.Misc.FlashlightColor(flashlight_color_input); + } + } + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 150, 20), "TP Keys") && Player.IsInGame()) + { + Hacks.Misc.TPKeys(); + MelonLogger.Msg("Here are your keys !"); + } + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 20), "Rank 70")) + { + Hacks.Misc.MaxRank(); + MelonLogger.Msg("EZ LV 70"); + } + + if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 250, 150, 20), "Instant WIn") && Player.IsInGame()) + { + Hacks.Misc.InstantWin(); + MelonLogger.Msg("EZ Win"); + } + + } + } + } +} diff --git a/DevourClient/Properties/AssemblyInfo.cs b/DevourClient/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..e35d8a5 --- /dev/null +++ b/DevourClient/Properties/AssemblyInfo.cs @@ -0,0 +1,17 @@ +using System; +using System.Diagnostics; +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.Versioning; +using MelonLoader; + +[assembly: MelonInfo(typeof(DevourClient.Load), "DevourClient", "1.0", "ALittlePatate")] +[assembly: MelonGame(null, null)] + +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyCompany("DevourClient")] +[assembly: AssemblyConfiguration("Release")] +[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyInformationalVersion("1.0.0")] +[assembly: AssemblyProduct("DevourClient")] +[assembly: AssemblyTitle("DevourClient")] diff --git a/DevourClient/Settings/Settings.cs b/DevourClient/Settings/Settings.cs new file mode 100644 index 0000000..e75d13a --- /dev/null +++ b/DevourClient/Settings/Settings.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +namespace DevourClient.Settings +{ + public class Settings + { + public static bool menu_enable = false; + public static float width = Screen.width / 2f; + public static float height = Screen.height / 2f; + public static float x = 0; + public static float y = 0; + public static Color flashlight_color = new Color(1.00f, 1.00f, 1.00f, 1); + public static float speed = 1f; + public const string message_to_spam = "Deez Nutz"; + } +} diff --git a/DevourClient/obj/x64/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs b/DevourClient/obj/x64/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs new file mode 100644 index 0000000..057ed7f --- /dev/null +++ b/DevourClient/obj/x64/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..884bf17 --- /dev/null +++ b/README.md @@ -0,0 +1,91 @@ +# DevourClient + +I wasn't home for 2 days so i made that, i learnt a lot about C# programming and about Unity IL2CPP game hacking. +DevourClient is a rather uncommon cheat for Devour, i've seen multiple cheats for this game but they all had some boring features such as ESP and stuff. +This cheat hasn't many features and some of them may broke with the time, but hey, spaming the chat with "Deez Nutz" is funny. +Also don't mind french comments lol, google translate is your friend ! + +ps : my computer was really bad so i couldn't do a lot of testing in game because it required too much time to load + +## Detection rate + +Well at this point i don't really know, i think there is some sort of native Unity anti cheat template but it doesn't seem active. You're fine, no anti cheat ! + +## Features +* An IMGUI menu thanks to UnityEngine +* Fully compatible with the new IL2CPP version of the game +* Detects if you're in game (with bad code lol), so no chances of crashing on main menu by activating features +* Detects the map you are playing on (useful for the instant win) +* Big Flashlight (allows your flashlight to light a lot more) +* Flashlight color customization (with a home made color picker) +* A chat spammer for Lobby and InGame chat (i couldn't do a text entry because of the limitations of [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower)) +* Achievements unlocker (couldn't do all of them, my code is crashing for some reasons at some point, i may fix it, for now it's commented out) +* Doors unlocker (should work fine, though it doesn't seem to work sometimes) +* Keys teleporter (broken, works sometimes but doesn't TP all the keys for some reasons) +* LV 70 (puts you to the max level of the game !) +* Instant Win (allows you to win instantaniously on any map, works in singleplayer, but not as a client. May be working as host) + +## Installation + +0. Download the release version or build it from source. +1. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases/tag/v0.4.3) to Devour. +2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies. +3. Wait for the process to finish, once it's done close the game. +4. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder. +5. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu + +## Uninstallation + +0. Delete the folders `MelonLoader`, `Mods`, `Plugins`, `UserData`, and the file `version.dll` from `C:\Program Files (x86)\Steam\steamapps\common\Devour` + +## Building from source + +0. Clone the repository +1. Install MelonLoader (see Installation) +2. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions) +3. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window. +4. Add those files : +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.HotReloadModule.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityENgine.InputModule.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerBaseLib.dll` +* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerRuntimeLib.dll` +5. Build the solutions in Release | Any CPU mode + +## Contact + +You can add me on discord at patate#1252 + +## Code used + +For teaching me the basics : +* [A Begginner's Guide To Hacking Unity Games](https://www.unknowncheats.me/wiki/A_Beginner%27s_Guide_To_Hacking_Unity_Games) + +For teaching me about the MelonLoader mods API and Il2Cpp specifications : +* [MelonLoader's quickstart documentation](https://melonwiki.xyz/#/modders/quickstart) +* [MelonLoader's Il2Cpp differences chapter in the documentation](https://melonwiki.xyz/#/modders/il2cppdifferences) + +For teaching me about the UnityEngine API : +* [Unity User Manual 2020.3 (LTS)](https://docs.unity3d.com/Manual/index.html) + +For decompiling and looking in the source code of the game : +* [dnSpy : a .NET debugger and assembly editor](https://github.com/dnSpy/dnSpy) + +For teaching me the basics about Devour game hacking, and i pasted the Key TP hack and the non working part of the Achievements Unlocker from it : +* [DevourCheatMonoInjector](https://github.com/Glatrix/DevourCheatMonoInjector) + +## Contributing + +Open an issue or make a pull request, i'll be glad to improve my project with you ! + +## License + +[GPL 3.0](https://www.gnu.org/licenses/gpl-3.0.md) \ No newline at end of file