feat: Initial commit of all the files
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22
DevourClient/Helpers/StateHelper.cs
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22
DevourClient/Helpers/StateHelper.cs
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namespace DevourClient.Helpers
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{
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public class Player
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{
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public static bool IsInGame()
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{
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//Code pas très beau ici
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//La variable gameStarted dans la classe Horror.Menu n'existe plus quand on lance une game
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//Donc si elle existe on retourne sa valeur (qui est false)
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//Et si elle existe pas (donc si on est ingame) on retourne true
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try
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{
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Horror.Menu menu_class = UnityEngine.ScriptableObject.FindObjectOfType<Horror.Menu>();
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return menu_class.gameStarted;
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}
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catch
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{
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return true;
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}
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}
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}
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}
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