feat: Initial commit of all the files
This commit is contained in:
93
DevourClient/DevourClient.csproj
Normal file
93
DevourClient/DevourClient.csproj
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@@ -0,0 +1,93 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
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<ProjectGuid>{87349803-31DC-462A-87A3-677CD23AFBA7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>DevourClient</RootNamespace>
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<AssemblyName>DevourClient</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="bolt, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.dll</HintPath>
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</Reference>
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<Reference Include="bolt.user, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\bolt.user.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll</HintPath>
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</Reference>
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<Reference Include="UnhollowerRuntimeLib">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerRuntimeLib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Hacks\Misc.cs" />
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<Compile Include="Hacks\Unlock.cs" />
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<Compile Include="Helpers\GUIHelper.cs" />
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<Compile Include="Helpers\StateHelper.cs" />
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<Compile Include="MelonMain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Settings\Settings.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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93
DevourClient/Hacks/Misc.cs
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93
DevourClient/Hacks/Misc.cs
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@@ -0,0 +1,93 @@
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using UnityEngine;
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using MelonLoader;
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using UnityEngine.UI;
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namespace DevourClient.Hacks
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{
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public class Misc
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{
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public static void BigFlashlight(bool reset)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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if (reset)
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 9f;
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}
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else
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{
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flashlightSpot.intensity = 1.5f;
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flashlightSpot.range = 200f;
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}
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}
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public static void FlashlightColor(Color color)
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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Light flashlightSpot = Nolan.flashlightSpot;
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flashlightSpot.color = color;
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}
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public static void TPKeys()
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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foreach (KeyBehaviour keyBehaviour in UnityEngine.Object.FindObjectsOfType<KeyBehaviour>())
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{
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bool flag = keyBehaviour == null;
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if (flag)
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{
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return;
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}
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keyBehaviour.transform.position = Nolan.transform.position + Nolan.transform.forward * 1.5f;
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}
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}
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public static void MaxRank()
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{
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NolanRankController NolanRank = UnityEngine.Object.FindObjectOfType<NolanRankController>();
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NolanRank.SetRank(70);
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}
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public static void MessageSpam(string message)
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{
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if (Helpers.Player.IsInGame())
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{
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GameUI game_ui_class = UnityEngine.Object.FindObjectOfType<GameUI>();
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game_ui_class.textChatInput.text = message;
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game_ui_class.OnChatMessageSubmit();
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}
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else
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{
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Horror.Menu menu_class = UnityEngine.Object.FindObjectOfType<Horror.Menu>();
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menu_class.textChatInput.text = message;
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menu_class.OnChatMessageSubmit();
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}
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}
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public static void InstantWin()
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{
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Survival survival_class = UnityEngine.Object.FindObjectOfType<Survival>();
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try
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{
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survival_class.PlayWinEnding("InnWin");
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}
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catch
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{
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try
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{
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survival_class.PlayWinEnding("AsylumWin");
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}
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catch
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{
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survival_class.PlayWinEnding("Win");
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}
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}
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}
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}
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}
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46
DevourClient/Hacks/Unlock.cs
Normal file
46
DevourClient/Hacks/Unlock.cs
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@@ -0,0 +1,46 @@
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namespace DevourClient.Hacks
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{
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public class Unlock
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{
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public static void Achievements()
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{
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AchievementHelpers ah = UnityEngine.Object.FindObjectOfType<AchievementHelpers>();
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/*
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string[] names = { "hasAchievedFusesUsed", "hasAchievedGasolineUsed", "hasAchievedNoKnockout", "hasCollectedAllPatches", "hasCollectedAllRoses",
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"hasCompletedHardAsylumGame", "hasCompletedHardGame", "hasCompletedNightmareAsylumGame", "hasCompletedNightmareGame", "hasCompletedNormalGame",
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"hasCompletedHardInnGamehasCompletedNightmareInnGame", "hasCollectedAllCherryBlossom", "hasAchievedEggsDestroyed", "hasCollectedAllPumpkins",
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"isStatsValid", "isStatsFetched" };
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for (int i = 0; i < names.Length; i++)
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{
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ah.GetType().GetField(names[i], System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).SetValue(ah, true); //Causing a crash.
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}
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*/
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string[] achievments = { "ACH_WON_INN_NIGHTMARE", "ACH_WON_INN_NIGHTMARE_SP", "ACH_WON_INN_HARD", "ACH_WON_INN_HARD_SP", "ACH_WON_INN_COOP", "ACH_ALL_ROSES", "ACH_BURNT_GOAT",
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"ACH_ALL_CHERRY_BLOSSOM", "ACH_100_EGGS_DESTROYED", "ACH_WON_INN_SP", "ACH_SURVIVED_TO_3_GOATS", "ACH_SURVIVED_TO_5_GOATS", "ACH_SURVIVED_TO_7_GOATS", "ACH_WON_SP", "ACH_WON_COOP",
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"ACH_LOST", "ACH_LURED_20_GOATS", "ACH_REVIVED_20_PLAYERS", "ACH_ALL_NOTES_READ", "ACH_KNOCKED_OUT_BY_ANNA", "ACH_KNOCKOUT_OUT_BY_DEMON", "ACH_KNOCKED_OUT_20_TIMES",
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"ACH_NEVER_KNOCKED_OUT", "ACH_ONLY_ONE_KNOCKED_OUT", "ACH_UNLOCKED_CAGE", "ACH_UNLOCKED_ATTIC_CAGE", "ACH_BEAT_GAME_5_TIMES", "ACH_100_GASOLINE_USED",
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"ACH_FRIED_20_DEMONS", "ACH_STAGGERED_ANNA_20_TIMES", "ACH_CALMED_ANNA_10_TIMES", "ACH_CALMED_ANNA", "ACH_WIN_NIGHTMARE", "ACH_BEAT_GAME_5_TIMES_IN_NIGHTMARE_MODE",
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"ACH_WON_NO_KNOCKOUT_COOP", "ACH_WIN_NIGHTMARE_SP", "ACH_WON_HARD", "ACH_WON_HARD_SP", "ACH_100_FUSES_USED", "ACH_ALL_CLIPBOARDS_READ", "ACH_ALL_PATCHES",
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"ACH_FRIED_RAT", "ACH_FRIED_100_INMATES", "ACH_LURED_20_RATS", "ACH_STAGGERED_MOLLY_20_TIMES", "ACH_WON_MOLLY_SP", "ACH_WON_MOLLY_HARD_SP", "ACH_WON_MOLLY_NIGHTMARE_SP",
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"ACH_WON_MOLLY_COOP", "ACH_WON_MOLLY_HARD", "ACH_WON_MOLLY_NIGHTMARE", "ACH_20_TRASH_CANS_KICKED", "ACH_CALM_MOLLY_10_TIMES" };
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for (int i = 0; i < achievments.Length; i++)
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{
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ah.Unlock(achievments[i]);
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}
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}
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public static void Doors()
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{
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//Pour chaques portes, on les ouvre
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foreach (Horror.DoorBehaviour doorBehaviour in UnityEngine.Object.FindObjectsOfType<Horror.DoorBehaviour>())
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{
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doorBehaviour.Unlock();
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}
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}
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}
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}
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37
DevourClient/Helpers/GUIHelper.cs
Normal file
37
DevourClient/Helpers/GUIHelper.cs
Normal file
@@ -0,0 +1,37 @@
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using UnityEngine;
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namespace DevourClient.Helpers
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{
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class GUIHelper
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{
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private static float R;
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private static float G;
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private static float B;
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public static Color ColorPick(string title, Color color)
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{
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GUI.Label(new Rect(Screen.width - 120, 65, 100, 30), title);
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R = GUI.VerticalSlider(new Rect(Screen.width - 100, 90, 30, 100), color.r, 0f, 1f);
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G = GUI.VerticalSlider(new Rect(Screen.width - 70, 90, 30, 100), color.g, 0f, 1f);
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B = GUI.VerticalSlider(new Rect(Screen.width - 40, 90, 30, 100), color.b, 0f, 1f);
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GUI.Label(new Rect(Screen.width - 100, 190, 30, 30), "R");
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GUI.Label(new Rect(Screen.width - 70, 190, 30, 30), "G");
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GUI.Label(new Rect(Screen.width - 39, 190, 30, 30), "B");
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color = new Color(R, G, B, 1);
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GUI.color = color;
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void DrawPreview(Rect position, Color color_to_draw)
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{
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Texture2D texture = new Texture2D(1, 1);
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texture.SetPixel(0, 0, color);
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texture.Apply();
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GUI.skin.box.normal.background = texture;
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GUI.Box(position, GUIContent.none);
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}
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DrawPreview(new Rect(Screen.width - 130, 90, 20, 100), color);
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return color;
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}
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||||
}
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}
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22
DevourClient/Helpers/StateHelper.cs
Normal file
22
DevourClient/Helpers/StateHelper.cs
Normal file
@@ -0,0 +1,22 @@
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namespace DevourClient.Helpers
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||||
{
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public class Player
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||||
{
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public static bool IsInGame()
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{
|
||||
//Code pas très beau ici
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//La variable gameStarted dans la classe Horror.Menu n'existe plus quand on lance une game
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||||
//Donc si elle existe on retourne sa valeur (qui est false)
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//Et si elle existe pas (donc si on est ingame) on retourne true
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||||
try
|
||||
{
|
||||
Horror.Menu menu_class = UnityEngine.ScriptableObject.FindObjectOfType<Horror.Menu>();
|
||||
return menu_class.gameStarted;
|
||||
}
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||||
catch
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||||
{
|
||||
return true;
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||||
}
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||||
}
|
||||
}
|
||||
}
|
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111
DevourClient/MelonMain.cs
Normal file
111
DevourClient/MelonMain.cs
Normal file
@@ -0,0 +1,111 @@
|
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using UnityEngine;
|
||||
using MelonLoader;
|
||||
using System.Threading;
|
||||
using DevourClient.Helpers;
|
||||
|
||||
namespace DevourClient
|
||||
{
|
||||
public class Load : MelonMod
|
||||
{
|
||||
bool flashlight_toggle = false;
|
||||
bool flashlight_reset = false;
|
||||
bool flashlight_colorpick = false;
|
||||
|
||||
bool spam_message = false;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Insert))
|
||||
{
|
||||
Settings.Settings.menu_enable = !Settings.Settings.menu_enable;
|
||||
}
|
||||
|
||||
if (this.flashlight_toggle && !flashlight_reset && Player.IsInGame())
|
||||
{
|
||||
flashlight_reset = true;
|
||||
Hacks.Misc.BigFlashlight(false);
|
||||
MelonLogger.Msg("Big Flashlight enabled !");
|
||||
}
|
||||
else if (!this.flashlight_toggle && flashlight_reset && Player.IsInGame())
|
||||
{
|
||||
flashlight_reset = false;
|
||||
Hacks.Misc.BigFlashlight(true);
|
||||
MelonLogger.Msg("Big Flashlight disabled !");
|
||||
}
|
||||
|
||||
if (this.spam_message)
|
||||
{
|
||||
Hacks.Misc.MessageSpam(Settings.Settings.message_to_spam);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGUI()
|
||||
{
|
||||
if (Settings.Settings.menu_enable) //Si on appuie sur INSERT
|
||||
{
|
||||
GUI.Label(new Rect(300, Settings.Settings.y, 100, 30), "Devour Client"); //Titre du menu
|
||||
this.flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), this.flashlight_toggle, "Big Flashlight"); //Checkbox Flashlight
|
||||
this.spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 150, 20), this.spam_message, "Chat Spam"); //Checkbox Chat Spam
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
|
||||
{
|
||||
Thread AchievementsThread = new Thread(
|
||||
new ThreadStart(Hacks.Unlock.Achievements));
|
||||
AchievementsThread.Start();
|
||||
|
||||
MelonLogger.Msg("Achievements Unlocked !");
|
||||
}
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), "Unlock Doors") && Player.IsInGame())
|
||||
{
|
||||
Hacks.Unlock.Doors();
|
||||
|
||||
MelonLogger.Msg("Doors Unlocked !");
|
||||
}
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), "Flashlight Color"))
|
||||
{
|
||||
flashlight_colorpick = !flashlight_colorpick;
|
||||
MelonLogger.Msg("Flashlight color picker : "+ flashlight_colorpick.ToString());
|
||||
|
||||
}
|
||||
|
||||
if (flashlight_colorpick)
|
||||
{
|
||||
Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color);
|
||||
Settings.Settings.flashlight_color = flashlight_color_input;
|
||||
|
||||
if (Player.IsInGame())
|
||||
{
|
||||
Hacks.Misc.FlashlightColor(flashlight_color_input);
|
||||
}
|
||||
}
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 150, 20), "TP Keys") && Player.IsInGame())
|
||||
{
|
||||
Hacks.Misc.TPKeys();
|
||||
MelonLogger.Msg("Here are your keys !");
|
||||
}
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 20), "Rank 70"))
|
||||
{
|
||||
Hacks.Misc.MaxRank();
|
||||
MelonLogger.Msg("EZ LV 70");
|
||||
}
|
||||
|
||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 250, 150, 20), "Instant WIn") && Player.IsInGame())
|
||||
{
|
||||
Hacks.Misc.InstantWin();
|
||||
MelonLogger.Msg("EZ Win");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
17
DevourClient/Properties/AssemblyInfo.cs
Normal file
17
DevourClient/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Versioning;
|
||||
using MelonLoader;
|
||||
|
||||
[assembly: MelonInfo(typeof(DevourClient.Load), "DevourClient", "1.0", "ALittlePatate")]
|
||||
[assembly: MelonGame(null, null)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyCompany("DevourClient")]
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyInformationalVersion("1.0.0")]
|
||||
[assembly: AssemblyProduct("DevourClient")]
|
||||
[assembly: AssemblyTitle("DevourClient")]
|
||||
16
DevourClient/Settings/Settings.cs
Normal file
16
DevourClient/Settings/Settings.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DevourClient.Settings
|
||||
{
|
||||
public class Settings
|
||||
{
|
||||
public static bool menu_enable = false;
|
||||
public static float width = Screen.width / 2f;
|
||||
public static float height = Screen.height / 2f;
|
||||
public static float x = 0;
|
||||
public static float y = 0;
|
||||
public static Color flashlight_color = new Color(1.00f, 1.00f, 1.00f, 1);
|
||||
public static float speed = 1f;
|
||||
public const string message_to_spam = "Deez Nutz";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
||||
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Reference in New Issue
Block a user