add: ForceStart function

This commit is contained in:
jadis0x
2022-10-04 23:53:02 +03:00
committed by GitHub
parent 2d8a1f22b4
commit 40077bd43f

View File

@@ -256,3 +256,27 @@ void Misc::SpawnAnimal(const char* animalName) {
return;
}
}
void Misc::ForceStart() {
Unity::CGameObject* MenuController = Unity::GameObject::Find("MenuController");
if (!MenuController) {
return;
}
Unity::CComponent* Menu = MenuController->GetComponent("Horror.Menu");
if (!Menu) {
return;
}
Unity::CComponent* player = Players::LocalPlayer->GetComponent("BoltEntity");
if (!player) {
return;
}
// check if player is host or not
Menu->CallMethodSafe<void*>("OnLobbyStartButtonClick");
}