Minor fix for "BurnRitualObj" function
Added "InnMapController" class to burn all eggs and unnecessary old class functions removed
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@@ -62,7 +62,7 @@ namespace DevourClient.Hacks
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public static void BurnRitualObj(string map, bool burnAll)
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public static void BurnRitualObj(string map, bool burnAll)
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{
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{
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SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>();
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SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>();
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InnShrineController _innShrineController = UnityEngine.Object.FindObjectOfType<InnShrineController>();
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InnMapController _innMapController = UnityEngine.Object.FindObjectOfType<InnMapController>();
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if (map != "Inn")
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if (map != "Inn")
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{
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{
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@@ -79,10 +79,10 @@ namespace DevourClient.Hacks
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else
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else
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{
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{
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if (burnAll){
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if (burnAll){
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return;
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_innMapController.SetProgressTo(10);
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}
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}
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else{
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else{
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_innShrineController.OnEgg();
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_innMapController.IncreaseProgress();
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}
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}
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}
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}
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}
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}
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