Minor fix for "BurnRitualObj" function

Added "InnMapController" class to burn all eggs and unnecessary old class functions removed
This commit is contained in:
Jadis
2022-09-09 22:47:02 +03:00
committed by GitHub
parent 7609900c85
commit 131a47b0cd

View File

@@ -62,7 +62,7 @@ namespace DevourClient.Hacks
public static void BurnRitualObj(string map, bool burnAll) public static void BurnRitualObj(string map, bool burnAll)
{ {
SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>(); SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>();
InnShrineController _innShrineController = UnityEngine.Object.FindObjectOfType<InnShrineController>(); InnMapController _innMapController = UnityEngine.Object.FindObjectOfType<InnMapController>();
if (map != "Inn") if (map != "Inn")
{ {
@@ -79,10 +79,10 @@ namespace DevourClient.Hacks
else else
{ {
if (burnAll){ if (burnAll){
return; _innMapController.SetProgressTo(10);
} }
else{ else{
_innShrineController.OnEgg(); _innMapController.IncreaseProgress();
} }
} }
} }