From 131a47b0cd6a477129b0f88b1bea245fde018b8c Mon Sep 17 00:00:00 2001 From: Jadis <49281043+jadis0x@users.noreply.github.com> Date: Fri, 9 Sep 2022 22:47:02 +0300 Subject: [PATCH] Minor fix for "BurnRitualObj" function Added "InnMapController" class to burn all eggs and unnecessary old class functions removed --- DevourClient/Hacks/Misc.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/DevourClient/Hacks/Misc.cs b/DevourClient/Hacks/Misc.cs index 68f21fa..e443a39 100644 --- a/DevourClient/Hacks/Misc.cs +++ b/DevourClient/Hacks/Misc.cs @@ -62,7 +62,7 @@ namespace DevourClient.Hacks public static void BurnRitualObj(string map, bool burnAll) { SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType(); - InnShrineController _innShrineController = UnityEngine.Object.FindObjectOfType(); + InnMapController _innMapController = UnityEngine.Object.FindObjectOfType(); if (map != "Inn") { @@ -79,10 +79,10 @@ namespace DevourClient.Hacks else { if (burnAll){ - return; + _innMapController.SetProgressTo(10); } else{ - _innShrineController.OnEgg(); + _innMapController.IncreaseProgress(); } } }