fix: UltimateCharacterLocomotion could not be found
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@@ -137,7 +137,7 @@ namespace DevourClient
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{
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try
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{
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Helpers.LocalPlayer.GetLocalPlayer().GetComponent<UltimateCharacterLocomotion>().TimeScale = this._PlayerSpeedMultiplier;
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Helpers.LocalPlayer.GetLocalPlayer().GetComponent<Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion>().TimeScale = this._PlayerSpeedMultiplier;
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}
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catch { return; }
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}
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