49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#include "Settings.hpp"
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#include "MemManager.h"
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#include "Signatures.h"
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#include "Get.h"
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#include "NoFlash.h"
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//This function has been 100% decompiled !
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//Not actually, still remains :
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/*
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while ( !csgo_module || !client_module_found || !byte_4FBF0C )
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Sleep(5u);
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*/
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//But i simplified it here
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//No idea what byte_4FBF0C is, seems used in the GetEngine function of Ezfrags, it's yet to be decompiled
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void no_flash_thread() {
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cheat_thread_state::no_flash_thread_status = 1;
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while (1)
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{
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while (!Mem::csgo_found || !Mem::client_dll_found)
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Sleep(5u);
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if (settings::no_flash_bool)
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{
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/*
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if (ReadProcessMemory_0((char*)player + m_flFlashMaxAlpha) > 0.0)// If flash value is > 0
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WriteProcessMemory_0((char*)player + m_flFlashMaxAlpha, (float)0.0);// We put anti flash
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*/
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if (Mem::RPM<float>(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha) > 0.0f)
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Mem::WPM<float>(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha, 0.0f);
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}
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/*
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else if (0.0 == ReadProcessMemory_0((char*)player + m_flFlashMaxAlpha))// We need to reset the flash value to 255
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{
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WriteProcessMemory_0((char*)player + m_flFlashMaxAlpha, (float)255.0);// Yop
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}
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*/
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else if (Mem::RPM<float>(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha) == 0.0f) {
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Mem::WPM<float>(Get::LocalPlayer() + Netvars::m_flFlashMaxAlpha, 255.0f);
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}
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//std::cout << Mem::RPM<float>(Signatures::dwLocalPlayer + Netvars::m_flFlashMaxAlpha) << std::endl;
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//Sleep(300);
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Sleep(1u);
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}
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} |