Files
ezfrags/Ezfrags/MemManager.h

30 lines
1.0 KiB
C++

#pragma once
#include <iostream>
#include <thread>
#include <Windows.h>
#include <TlHelp32.h>
namespace Mem {
static bool csgo_found = false;
static bool client_dll_found = false;
static bool engine_dll_found = false;
static uintptr_t client;
static uintptr_t engine;
static DWORD dw_process_id;
static MODULEENTRY32 dw_client_address;
static MODULEENTRY32 dw_engine_address;
static HANDLE process_handle;
static uint8_t* client_bytes;
static uint8_t* engine_bytes;
inline MODULEENTRY32 get_module(const char* modName, DWORD proc_id);
inline void get_csgo();
inline void get_client_base_address();
inline void get_engine_base_address();
DWORD FindAddress(const wchar_t* moduleName, const char* pattern, const char* mask, const int offset, const int extra);
DWORD FindPattern(char* base, size_t size, const char* pattern, const char* mask);
template<typename T> T RPM(SIZE_T address);
template<typename T> void WPM(SIZE_T address, T buffer);
}