typo: BepInEx is too hard to write for me

This commit is contained in:
ALittlePatate
2022-07-07 19:20:42 +02:00
parent 780729bbb6
commit cc7752be1a

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@@ -31,9 +31,9 @@ This uses [BepInEx](https://github.com/BepInEx/BepInEx).
## Building from source
0. Clone the repository
1. Download [a BE build of BeInEx](https://builds.bepinex.dev/projects/bepinex_be).
1. Download [a BE build of BepInEx](https://builds.bepinex.dev/projects/bepinex_be).
2. Extract all the files from `BepInEx_UnityMono_x64_*******_*.*.*-be.***.zip` to `C:\Program Files (x86)\Steam\steamapps\common\Slime Rancher`
3. Start your game. BeInEx will generate useful stuff. Wait a bit then close the game.
3. Start your game. BepInEx will generate useful stuff. Wait a bit then close the game.
4. Open the .sln file of SlimeRanger in Visual Studio (i used VS2022).
5. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
6. Add those files :
@@ -50,8 +50,8 @@ You can add me on discord at patate#1252
For teaching me the basics :
* [A Begginner's Guide To Hacking Unity Games](https://www.unknowncheats.me/wiki/A_Beginner%27s_Guide_To_Hacking_Unity_Games)
For teaching me how to make a mod using BeInEx :
* [BeInEx docs](https://docs.bepinex.dev/master/articles/dev_guide/plugin_tutorial/index.html)
For teaching me how to make a mod using BepInEx :
* [BepInEx docs](https://docs.bepinex.dev/master/articles/dev_guide/plugin_tutorial/index.html)
For teaching me about the UnityEngine API :
* [Unity User Manual 2020.3 (LTS)](https://docs.unity3d.com/Manual/index.html)