Files
Rainbow-v2/utils/hitsound.py
2021-02-24 12:54:38 +01:00

42 lines
1.2 KiB
Python

import time
import ctypes, sys
from Offsets import *
sys.path.insert(1, "classes/")
from features_reads import read
import features_check
import pymem
import pymem.process
import winsound
class hitsound() :
def __init__(self) :
try :
pm = pymem.Pymem("csgo.exe")
except :
MessageBox = ctypes.windll.user32.MessageBoxW
MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
return
client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
read("misc")
while features_check.check.hitsound :
try :
read("misc")
player = pm.read_int(client + dwLocalPlayer)
hitsound = pm.read_int(player + m_totalHitsOnServer)
if hitsound > 0:
pm.write_int(player + m_totalHitsOnServer, 0)
winsound.PlaySound("sounds/"+features_check.check.sound, winsound.SND_FILENAME)
time.sleep(0.1)
except :
pass
pm.close_process()