54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "pch-il2cpp.h"
|
|
|
|
#include "UnityEngine/Transform.h"
|
|
#include <UnityEngine/Object.h>
|
|
|
|
app::Transform* Transform::GetTransform(app::GameObject* go)
|
|
{
|
|
if (Object::IsNull(reinterpret_cast<app::Object_1*>(go)) || !app::GameObject_get_transform) return nullptr;
|
|
app::Transform* __transform = app::GameObject_get_transform(go, nullptr);
|
|
|
|
return __transform ? __transform : nullptr;
|
|
}
|
|
|
|
app::Vector3 Transform::GetPosition(app::Transform* transform)
|
|
{
|
|
if (!transform || !app::Transform_get_position) return app::Vector3();
|
|
|
|
return app::Transform_get_position(transform, nullptr);
|
|
}
|
|
|
|
app::Quaternion Transform::GetRotation(app::Transform* transform)
|
|
{
|
|
return app::Transform_get_rotation(transform, nullptr);
|
|
}
|
|
|
|
app::Vector3 Transform::GetForward(app::Transform* transform)
|
|
{
|
|
return app::Transform_get_forward(transform, nullptr);
|
|
}
|
|
|
|
app::Vector3 Transform::GetRight(app::Transform* transform)
|
|
{
|
|
return app::Transform_get_right(transform, nullptr);
|
|
}
|
|
|
|
app::Vector3 Transform::GetEulerAngles(app::Quaternion__Boxed rotation)
|
|
{
|
|
return app::Quaternion_get_eulerAngles(&rotation, nullptr);
|
|
}
|
|
|
|
app::Quaternion Transform::QuaternionEuler(app::Vector3 eulerAngles)
|
|
{
|
|
float x = eulerAngles.x;
|
|
float y = eulerAngles.y;
|
|
float z = eulerAngles.z;
|
|
|
|
return app::Quaternion_Euler(x, y, z, nullptr);
|
|
}
|
|
|
|
app::Quaternion Transform::QuaternionIdentity()
|
|
{
|
|
return app::Quaternion_get_identity(nullptr);
|
|
}
|