31 lines
827 B
C++
31 lines
827 B
C++
#include "pch-il2cpp.h"
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#include "UnityEngine/Math.h"
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#include <helpers.h>
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const char* Math::Vector3::ToString(app::Vector3* v)
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{
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app::String* str = app::Vector3_ToString(v, nullptr);
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return str ? il2cppi_to_string(str).c_str() : "Vector::ToString returned nullptr!\n";
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}
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const char* Math::Vector3::ToString(app::Vector3 v)
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{
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return ("x: " + std::to_string(v.x) + " y: " + std::to_string(v.y) + " z: " + std::to_string(v.z)).c_str();
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}
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namespace app {
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Vector3 operator+(const Vector3& lhs, const Vector3& rhs) {
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return { lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z };
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}
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Vector3 operator*(const Vector3& vec, float scalar) {
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return { vec.x * scalar, vec.y * scalar, vec.z * scalar };
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}
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Vector3 operator-(const Vector3& lhs, const Vector3& rhs) {
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return { lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z };
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}
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}
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