- UnityCore namespace changed to UnityEngine - Object class is no longer a template. FindObjectOfType function set to template - Added LogComponents function. It helps us retrieve components from the target gameObject. - Added GetObjectName function to Object structure (same method is available in utils header) - Added ConvertToSystemString function. Converts const char to system.string (app::String)
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
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// Helper functions
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#include "pch-il2cpp.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <string>
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#include <codecvt>
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#include "helpers.h"
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// Log file location
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extern const LPCWSTR LOG_FILE;
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// Helper function to get the module base address
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uintptr_t il2cppi_get_base_address() {
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return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
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}
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// Helper function to append text to a file
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void il2cppi_log_write(std::string text) {
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HANDLE hfile = CreateFileW(LOG_FILE, FILE_APPEND_DATA, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (hfile == INVALID_HANDLE_VALUE)
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MessageBoxW(0, L"Could not open log file", 0, 0);
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DWORD written;
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WriteFile(hfile, text.c_str(), (DWORD) text.length(), &written, NULL);
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WriteFile(hfile, "\r\n", 2, &written, NULL);
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CloseHandle(hfile);
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}
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// Helper function to open a new console window and redirect stdout there
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void il2cppi_new_console() {
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AllocConsole();
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freopen_s((FILE**) stdout, "CONOUT$", "w", stdout);
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}
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void il2cpp_close_console() {
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fclose((FILE *)stdout);
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FreeConsole();
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}
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#if _MSC_VER >= 1920
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// Helper function to convert Il2CppString to std::string
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std::string il2cppi_to_string(Il2CppString* str) {
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std::u16string u16(reinterpret_cast<const char16_t*>(str->chars));
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return std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.to_bytes(u16);
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}
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// Helper function to convert System.String to std::string
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std::string il2cppi_to_string(app::String* str) {
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return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
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}
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app::String* ConvertToSystemString(const char* str)
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{
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Il2CppString* il2cpp_str = il2cpp_string_new(str);
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app::String* system_string_str = reinterpret_cast<app::String*>(il2cpp_str);
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return system_string_str;
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}
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#endif |