Files
DevourClient/lib/public/ClientHelper.h
Jadis0x 0b90598356 Reorganized UnityEngine namespace
Reorganized UnityEngine namespace by splitting headers into individual classes
2024-06-07 19:07:09 +03:00

15 lines
308 B
C++

#pragma once
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
float Time_DeltaTime();