Files
DevourClient/DevourClient/Helpers/Map.cs
2022-09-11 20:52:12 +03:00

33 lines
820 B
C#

namespace DevourClient.Helpers
{
class Map
{
public static string GetActiveScene()
{
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
}
public static string GetMapName(string sceneName)
{
switch (sceneName)
{
case "Devour":
return "Farmhouse";
case "Molly":
return "Asylum";
case "Inn":
return "Inn";
case "Town":
return "Town";
default:
return "Menu";
}
}
public static UnityEngine.GameObject GetAzazel()
{
return Helpers.Entities.Azazels[0].gameObject;
}
}
}