33 lines
820 B
C#
33 lines
820 B
C#
namespace DevourClient.Helpers
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{
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class Map
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{
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public static string GetActiveScene()
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{
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return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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}
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public static string GetMapName(string sceneName)
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{
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switch (sceneName)
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{
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case "Devour":
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return "Farmhouse";
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case "Molly":
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return "Asylum";
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case "Inn":
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return "Inn";
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case "Town":
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return "Town";
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default:
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return "Menu";
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}
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}
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public static UnityEngine.GameObject GetAzazel()
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{
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return Helpers.Entities.Azazels[0].gameObject;
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}
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}
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}
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