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2 Commits
| Author | SHA1 | Date | |
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a462aa0afc | ||
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af76512cf4 |
@@ -67,6 +67,25 @@ bool IsInGame()
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return false;
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}
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bool IsSequencePlaying()
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{
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app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
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// Return false if the object was not found.
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if (survival == nullptr) return false;
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if (app::Survival_IsEndingPlaying != nullptr || app::Survival_IsJumpScarePlaying != nullptr || app::Survival_StartingToPlayFailEnding != nullptr) {
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bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
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bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
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bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
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// Return true if any sequence is playing.
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return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
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}
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return false;
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}
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app::GameObject* GetAzazel(app::Survival* survival)
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{
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app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
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@@ -95,6 +114,18 @@ std::string SceneName()
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return std::string("");
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}
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std::string GetAzazelName()
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{
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if (IsInGame()) {
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app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
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if (inGameHelpers)
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return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
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}
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return std::string("Azazel");
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}
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float Time_DeltaTime()
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{
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@@ -8,8 +8,11 @@ bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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bool IsSequencePlaying();
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app::GameObject* GetAzazel(app::Survival* survival);
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std::string SceneName();
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std::string GetAzazelName();
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float Time_DeltaTime();
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@@ -320,14 +320,14 @@ void DrawMiscTab() {
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//Misc::PlayRandomSound();
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}
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ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
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ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
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*/
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ImGui::Checkbox("Spoof level", &settings::spoof_level);
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ImGui::InputInt("New level", &settings::new_level);
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*/
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ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
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ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);
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@@ -94,7 +94,7 @@ void Misc::InstantWin()
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std::string _scene = SceneName();
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if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
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if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
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int32_t progress = 10;
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@@ -104,7 +104,6 @@ void Misc::InstantWin()
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if (_MapController) {
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// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
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if (app::MapController_SetProgressTo != nullptr) {
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app::MapController_SetProgressTo(_MapController, progress, nullptr);
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}
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@@ -116,7 +115,6 @@ void Misc::InstantWin()
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if (_SlaughterhouseAltarController) {
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// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
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if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
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app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
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}
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@@ -128,7 +126,6 @@ void Misc::InstantWin()
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if (_SurvivalObjectBurnController) {
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// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
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if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
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app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
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}
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@@ -94,6 +94,10 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
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TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
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void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
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if (settings::spoof_level && IsLocalPlayer(__this)) {
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Misc::RankSpoofer(settings::new_level);
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}
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if (settings::fly && IsLocalPlayer(__this)) {
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float speed = settings::fly_speed;
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@@ -159,7 +163,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
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TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
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void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
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if (settings::freeze_azazel && IsHost()) {
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if (settings::freeze_azazel && IsHost() && IsInGame()) {
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app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
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if (goAzazel) {
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@@ -21,6 +21,7 @@
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#include "utils/utils.hpp"
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#include "network/VersionControl.h"
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#include "players/players.h"
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#define CLIENT_VERSION "4.1"
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@@ -146,8 +147,17 @@ void Run()
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if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
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break;
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// enable "NolanBehaviour" in the lobby so the client can use fly mode
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if (SceneName() == std::string("Menu")) {
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if (Player::GetLocalPlayer() != nullptr) {
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app::NolanBehaviour* nolan = Player::GetNolan();
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if (nolan != nullptr) {
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if (!Object::Enabled(nolan)) Object::Enabled(nolan, true);
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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std::this_thread::sleep_for(std::chrono::milliseconds(3000));
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}
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CreateThread(0, 0, EjectThread, 0, 0, 0);
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}
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