2 Commits
9 ... 14

Author SHA1 Message Date
Jadis0x
a462aa0afc Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
2024-06-25 23:23:37 +03:00
Jadis0x
af76512cf4 Add IsSequencePlaying helper function and enable NolanBehaviour in the lobby 2024-06-23 22:35:02 +03:00
6 changed files with 53 additions and 8 deletions

View File

@@ -67,6 +67,25 @@ bool IsInGame()
return false; return false;
} }
bool IsSequencePlaying()
{
app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
// Return false if the object was not found.
if (survival == nullptr) return false;
if (app::Survival_IsEndingPlaying != nullptr || app::Survival_IsJumpScarePlaying != nullptr || app::Survival_StartingToPlayFailEnding != nullptr) {
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
}
return false;
}
app::GameObject* GetAzazel(app::Survival* survival) app::GameObject* GetAzazel(app::Survival* survival)
{ {
app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr); app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
@@ -95,6 +114,18 @@ std::string SceneName()
return std::string(""); return std::string("");
} }
std::string GetAzazelName()
{
if (IsInGame()) {
app::InGameHelpers* inGameHelpers = app::InGameHelpers_get_singleton(nullptr);
if (inGameHelpers)
return il2cppi_to_string(app::InGameHelpers_GetAzazelName(inGameHelpers, nullptr));
}
return std::string("Azazel");
}
float Time_DeltaTime() float Time_DeltaTime()
{ {

View File

@@ -8,8 +8,11 @@ bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling(); bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go); bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame(); bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival); app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName(); std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime(); float Time_DeltaTime();

View File

@@ -319,15 +319,15 @@ void DrawMiscTab() {
if (ImGui::Button("Make random noise")) { if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound(); //Misc::PlayRandomSound();
} }
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby); ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn); ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level); ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level); ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier); ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000); ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);

View File

@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName(); std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return; if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10; int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) { if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method)); // DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) { if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr); app::MapController_SetProgressTo(_MapController, progress, nullptr);
} }
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) { if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method)); // DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) { if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr); app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
} }
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) { if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method)); // DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) { if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr); app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
} }

View File

@@ -94,6 +94,10 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL; TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) { void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
if (settings::fly && IsLocalPlayer(__this)) { if (settings::fly && IsLocalPlayer(__this)) {
float speed = settings::fly_speed; float speed = settings::fly_speed;
@@ -159,7 +163,7 @@ typedef void(__stdcall* TNolanBehaviour_FixedUpdate)(app::NolanBehaviour*, Metho
TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL; TNolanBehaviour_FixedUpdate oNolanBehaviour_FixedUpdate = NULL;
void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) { void __stdcall hNolanBehaviour_FixedUpdate(app::NolanBehaviour* __this, MethodInfo* method) {
if (settings::freeze_azazel && IsHost()) { if (settings::freeze_azazel && IsHost() && IsInGame()) {
app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel; app::GameObject* goAzazel = __this->fields.m_Survival->fields.m_Azazel;
if (goAzazel) { if (goAzazel) {

View File

@@ -21,6 +21,7 @@
#include "utils/utils.hpp" #include "utils/utils.hpp"
#include "network/VersionControl.h" #include "network/VersionControl.h"
#include "players/players.h"
#define CLIENT_VERSION "4.1" #define CLIENT_VERSION "4.1"
@@ -146,8 +147,17 @@ void Run()
if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook) if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
break; break;
// enable "NolanBehaviour" in the lobby so the client can use fly mode
if (SceneName() == std::string("Menu")) {
if (Player::GetLocalPlayer() != nullptr) {
app::NolanBehaviour* nolan = Player::GetNolan();
if (nolan != nullptr) {
if (!Object::Enabled(nolan)) Object::Enabled(nolan, true);
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000)); std::this_thread::sleep_for(std::chrono::milliseconds(3000));
} }
CreateThread(0, 0, EjectThread, 0, 0, 0); CreateThread(0, 0, EjectThread, 0, 0, 0);
} }