2 Commits
8 ... 10

Author SHA1 Message Date
Jadis0x
af76512cf4 Add IsSequencePlaying helper function and enable NolanBehaviour in the lobby 2024-06-23 22:35:02 +03:00
3601c508cb fix: ESP crash in main menu
still crashes when leaving a game, Unity race conditions ig
2024-06-15 15:42:57 +02:00
5 changed files with 34 additions and 6 deletions

View File

@@ -67,6 +67,21 @@ bool IsInGame()
return false; return false;
} }
bool IsSequencePlaying()
{
app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
// Return false if the object was not found.
if (survival == nullptr) return false;
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
}
app::GameObject* GetAzazel(app::Survival* survival) app::GameObject* GetAzazel(app::Survival* survival)
{ {
app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr); app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);

View File

@@ -8,6 +8,7 @@ bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling(); bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go); bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame(); bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival); app::GameObject* GetAzazel(app::Survival* survival);

View File

@@ -106,7 +106,6 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
void ESP::RunAzazelESP() { void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel"); app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
//app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalAzazelBehaviour", "");
if (ents == NULL) if (ents == NULL)
return; return;
@@ -128,6 +127,8 @@ void ESP::RunDemonESP() {
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" }; std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
for (std::string& class_ : demons_c) { for (std::string& class_ : demons_c) {
if (SceneName() != "Menu")
return;
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), ""); app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr) if (ents == nullptr)
continue; continue;
@@ -147,6 +148,8 @@ void ESP::RunItemsESP() {
ComputePositionAndDrawESP(ents, col, true); ComputePositionAndDrawESP(ents, col, true);
} }
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", ""); ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) { if (ents != nullptr && ents->vector[0] != nullptr) {
ComputePositionAndDrawESP(ents, col, false, "Key"); ComputePositionAndDrawESP(ents, col, false, "Key");

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@@ -759,20 +759,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
DrawMenu(open_menu); DrawMenu(open_menu);
} }
// to-do: move it to "fixed update" hook
if (settings::player_esp) if (settings::player_esp)
ESP::RunPlayersESP(); ESP::RunPlayersESP();
if (settings::goat_esp) if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP(); ESP::RunGoatsESP();
if (settings::item_esp) if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP(); ESP::RunItemsESP();
if (settings::demon_esp) if (settings::demon_esp)
ESP::RunDemonESP(); ESP::RunDemonESP();
if (settings::azazel_esp) if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP(); ESP::RunAzazelESP();
ImGui::GetIO().MouseDrawCursor = open_menu; ImGui::GetIO().MouseDrawCursor = open_menu;

View File

@@ -21,6 +21,7 @@
#include "utils/utils.hpp" #include "utils/utils.hpp"
#include "network/VersionControl.h" #include "network/VersionControl.h"
#include "players/players.h"
#define CLIENT_VERSION "4.1" #define CLIENT_VERSION "4.1"
@@ -146,8 +147,17 @@ void Run()
if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook) if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
break; break;
// enable "NolanBehaviour" in the lobby so the client can use fly mode
if (SceneName() == std::string("Menu")) {
if (Player::GetLocalPlayer() != nullptr) {
app::NolanBehaviour* nolan = Player::GetNolan();
if (nolan != nullptr) {
if (!Object::Enabled(nolan)) Object::Enabled(nolan, true);
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000)); std::this_thread::sleep_for(std::chrono::milliseconds(3000));
} }
CreateThread(0, 0, EjectThread, 0, 0, 0); CreateThread(0, 0, EjectThread, 0, 0, 0);
} }