3 Commits
14 ... 17

Author SHA1 Message Date
ALittlePatate
cc88f0837c Merge pull request #64 from JozielBorges/V2_recode
Temp fix for random crashes during the game while using ESP
2024-07-17 15:52:12 +00:00
KnucklesB
61d331d38f Temp fix for random crashes during the game while using ESP 2024-07-16 16:13:15 -03:00
Jadis0x
c99f820fa6 crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
2024-06-28 19:12:21 +03:00
6 changed files with 121 additions and 47 deletions

View File

@@ -21,6 +21,28 @@ bool IsHost()
return app::BoltNetwork_get_IsServer(NULL);
}
app::Survival* GetSurvivalObject()
{
static app::Survival* cachedSurvival = nullptr;
if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
}
return cachedSurvival;
}
app::OptionsHelpers* GetOptionsHelpersObject()
{
static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
}
return cachedOptionsHelpers;
}
bool IsLocalPlayer(app::NolanBehaviour* player)
{
auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
bool IsInGame()
{
app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
if (optionsHelpers)
return optionsHelpers->fields._inGame_k__BackingField;
@@ -69,20 +91,17 @@ bool IsInGame()
bool IsSequencePlaying()
{
app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
app::Survival* survival = GetSurvivalObject();
// Return false if the object was not found.
if (survival == nullptr) return false;
if (app::Survival_IsEndingPlaying != nullptr || app::Survival_IsJumpScarePlaying != nullptr || app::Survival_StartingToPlayFailEnding != nullptr) {
bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
// Check if any of the sequences are playing and return the result directly.
if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
// Return true if any sequence is playing.
return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
}
// If none of the sequences are playing, return false.
return false;
}
@@ -98,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
}
std::string SceneName()
{
if (app::SaveHelpers_get_singleton != nullptr) {

View File

@@ -4,15 +4,14 @@
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
app::Survival* GetSurvivalObject();
app::OptionsHelpers* GetOptionsHelpersObject();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
bool IsSequencePlaying();
app::GameObject* GetAzazel(app::Survival* survival);
std::string SceneName();
std::string GetAzazelName();
float Time_DeltaTime();

View File

@@ -20,6 +20,10 @@ namespace Transform {
{
if (!component) return nullptr;
return app::Component_get_transform((app::Component*)component, nullptr);
if (app::Component_get_transform != nullptr) {
return app::Component_get_transform((app::Component*)component, nullptr);
}
return nullptr;
}
}

View File

@@ -16,7 +16,7 @@ static void DrawBox(float x, float y, float w, float h, ImColor color, float thi
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness);
drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness);
drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h }, color, thickness);
}
static void DrawString(ImVec2 pos, ImColor color, std::string label)
@@ -26,7 +26,7 @@ static void DrawString(ImVec2 pos, ImColor color, std::string label)
drawlist->AddText(pos, color, label.c_str());
}
static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
static void DrawBoxESP(app::GameObject* it, float footOffset, float headOffset, std::string name, ImColor color, ImColor snapcolor, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f)
{
ImGuiIO& io = ImGui::GetIO();
app::Camera* cam = app::Camera_get_main(nullptr);
@@ -36,12 +36,12 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
app::Transform* _transform = Transform::GetTransform(it);
if (_transform == nullptr)
return;
app::Vector3 pos = Transform::GetPosition(_transform);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL);
app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + footOffset, pos.z }, NULL);
app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + headOffset, pos.z }, NULL);
app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{ pos.x, pos.y + nameOffset, pos.z }, NULL);
if (esp && footpos.z > 0.0f) {
float height = (headpos.y - footpos.y);
@@ -77,8 +77,8 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1 *ent = ents->vector[i];
if (ent == nullptr)
app::Object_1* ent = ents->vector[i];
if (Object::IsNull(ent))
continue;
app::Transform* _transform = Transform::GetTransform(ent);
@@ -101,23 +101,34 @@ void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool u
}
DrawNameESP(pos, name, color);
}
}
}
// TEMP FIX #60
app::Object_1__Array* ESP::RefreshEntList(app::Object_1__Array* ent, const char* className, const char* classNamespace) {
if (time_counter < time_refresh) return ent;
return Object::FindObjectsOfType(className, classNamespace);
}
void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
if (time_counter < (time_refresh - 1)) {
ents_azazel = Object::FindGameObjectsWithTag("Azazel");
}
app::GameObject__Array* ents = ents_azazel;
if (ents == NULL)
return;
for (int i = 0; i < ents->max_length; i++) {
app::GameObject* ent = (app::GameObject *)ents->vector[i];
app::GameObject* ent = (app::GameObject*)ents->vector[i];
if (ent == nullptr)
continue;
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{ settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3] },
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3] }, settings::azazel_snaplines, settings::azazel_esp);
}
}
@@ -129,7 +140,7 @@ void ESP::RunDemonESP() {
for (std::string& class_ : demons_c) {
if (SceneName() != "Menu")
return;
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
app::Object_1__Array* ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr)
continue;
@@ -140,28 +151,35 @@ void ESP::RunDemonESP() {
}
}
void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
ents_item = RefreshEntList(ents_item, "SurvivalInteractable");
if (ents_item == nullptr) return;
app::Object_1__Array* ents = ents_item;
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, true);
}
if (SceneName() != "Menu")
return;
ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
void ESP::RunGoatsESP() {
app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
if (goats == nullptr || goats->vector[0] == nullptr)
app::Object_1__Array* goats = ESP::ents_goat;
if (goats == nullptr || Object::IsNull(goats->vector[0]))
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
}
@@ -176,8 +194,8 @@ void ESP::RunPlayersESP() {
if (ent == nullptr || ent == Player::GetLocalPlayer())
continue;
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]},
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3]}, settings::player_snaplines, settings::player_esp);
DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{ settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3] },
ImColor{ settings::player_snaplines_color[0], settings::player_snaplines_color[1], settings::player_snaplines_color[2], settings::player_snaplines_color[3] }, settings::player_snaplines, settings::player_esp);
}
}

View File

@@ -2,7 +2,19 @@
#include "settings/settings.hpp"
namespace ESP {
// TEMP FIX #60
inline app::GameObject__Array* ents_azazel = NULL;
inline app::Object_1__Array* ents_item;
inline app::Object_1__Array* ents_goat;
inline int time_refresh = 100;
inline int time_counter = 0;
app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
void RunPlayersESP();
void RunGoatsESP();
void RunItemsESP();

View File

@@ -94,6 +94,11 @@ typedef void(__stdcall* TNolanBehaviour_Update)(app::NolanBehaviour*, MethodInfo
TNolanBehaviour_Update oNolanBehaviour_Update = NULL;
void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* method) {
// TEMP FIX #60
if (SceneName() != "Menu") {
ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
}
if (settings::spoof_level && IsLocalPlayer(__this)) {
Misc::RankSpoofer(settings::new_level);
}
@@ -766,17 +771,33 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (IsInGame() && !IsSequencePlaying()) {
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
ESP::time_counter += 1;
if (ESP::time_counter > ESP::time_refresh) {
ESP::time_counter = 0;
}
}
if (!IsInGame() && SceneName() == "Menu") {
if (settings::item_esp) {
ESP::ents_azazel = nullptr;
ESP::ents_item = nullptr;
ESP::ents_goat = nullptr;
}
}
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
ImGui::GetIO().MouseDrawCursor = open_menu;