rewrote InstantWin, works for the newest update

will be easier to add new maps as well
This commit is contained in:
2023-03-05 17:34:43 +01:00
parent cb7dc3ba15
commit f492715f3c

View File

@@ -424,29 +424,20 @@ namespace DevourClient.Hacks
public static void InstantWin()
{
Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.Survival>();
string map_name = Map.GetMapName(Map.GetActiveScene());
try
if (map_name == "Menu")
{
survival_class.PlayEnding("InnWin");
return;
}
catch
{
try
{
survival_class.PlayEnding("AsylumWin");
}
catch
{
try
{
survival_class.PlayEnding("TownWin");
}
catch
if (map_name == "Farmhouse")
{
survival_class.PlayEnding("Win");
return;
}
}
}
survival_class.PlayEnding(map_name+"Win");
}
}
}