From f492715f3cd9e9d1b079aed5c4ff4ef031ea9cfa Mon Sep 17 00:00:00 2001 From: ALittlePatate Date: Sun, 5 Mar 2023 17:34:43 +0100 Subject: [PATCH] rewrote InstantWin, works for the newest update will be easier to add new maps as well --- DevourClient/Hacks/Misc.cs | 31 +++++++++++-------------------- 1 file changed, 11 insertions(+), 20 deletions(-) diff --git a/DevourClient/Hacks/Misc.cs b/DevourClient/Hacks/Misc.cs index 05d19c8..4c98285 100644 --- a/DevourClient/Hacks/Misc.cs +++ b/DevourClient/Hacks/Misc.cs @@ -424,29 +424,20 @@ namespace DevourClient.Hacks public static void InstantWin() { Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType(); + string map_name = Map.GetMapName(Map.GetActiveScene()); - try + if (map_name == "Menu") { - survival_class.PlayEnding("InnWin"); - } - catch - { - try - { - survival_class.PlayEnding("AsylumWin"); - } - catch - { - try - { - survival_class.PlayEnding("TownWin"); - } - catch - { - survival_class.PlayEnding("Win"); - } - } + return; } + + if (map_name == "Farmhouse") + { + survival_class.PlayEnding("Win"); + return; + } + + survival_class.PlayEnding(map_name+"Win"); } } }