rewrote InstantWin, works for the newest update
will be easier to add new maps as well
This commit is contained in:
@@ -424,29 +424,20 @@ namespace DevourClient.Hacks
|
||||
public static void InstantWin()
|
||||
{
|
||||
Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.Survival>();
|
||||
string map_name = Map.GetMapName(Map.GetActiveScene());
|
||||
|
||||
try
|
||||
if (map_name == "Menu")
|
||||
{
|
||||
survival_class.PlayEnding("InnWin");
|
||||
return;
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
survival_class.PlayEnding("AsylumWin");
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
survival_class.PlayEnding("TownWin");
|
||||
}
|
||||
catch
|
||||
|
||||
if (map_name == "Farmhouse")
|
||||
{
|
||||
survival_class.PlayEnding("Win");
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
survival_class.PlayEnding(map_name+"Win");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user