rewrote InstantWin, works for the newest update
will be easier to add new maps as well
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@@ -424,29 +424,20 @@ namespace DevourClient.Hacks
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public static void InstantWin()
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public static void InstantWin()
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{
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{
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Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.Survival>();
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Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.Survival>();
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string map_name = Map.GetMapName(Map.GetActiveScene());
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try
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if (map_name == "Menu")
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{
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{
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survival_class.PlayEnding("InnWin");
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return;
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}
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}
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catch
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{
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if (map_name == "Farmhouse")
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try
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{
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survival_class.PlayEnding("AsylumWin");
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}
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catch
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{
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try
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{
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survival_class.PlayEnding("TownWin");
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}
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catch
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{
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{
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survival_class.PlayEnding("Win");
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survival_class.PlayEnding("Win");
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return;
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}
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}
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}
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}
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survival_class.PlayEnding(map_name+"Win");
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}
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}
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}
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}
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}
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}
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