SkipLogInteract function suspended
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@@ -508,6 +508,7 @@ void Misc::Revive(bool reviveEveryone) {
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}
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void Misc::SkipLongInteract() {
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/*
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Unity::CGameObject* SurvivalAltarDevour = Unity::GameObject::Find("SurvivalAltar");
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if (SurvivalAltarDevour) {
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@@ -558,4 +559,5 @@ void Misc::SkipLongInteract() {
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return;
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}
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}
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*/
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}
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