LoadMap function has been added.
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@@ -28,5 +28,17 @@
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{
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return Helpers.Entities.Azazels[0].gameObject;
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}
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public static void LoadMap(string mapName)
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{
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if (Il2CppPhoton.Bolt.BoltNetwork.IsServer)
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{
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Il2CppPhoton.Bolt.BoltNetwork.LoadScene(mapName);
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}
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else
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{
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DevourClient.Hacks.Misc.ShowMessageBox("You must be the host to use this command!");
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}
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}
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}
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}
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