return keyword has been changed to break

This commit is contained in:
jadis0x
2023-01-12 20:52:44 +03:00
committed by GitHub
parent 5c14210fd4
commit 7550443ead

View File

@@ -523,6 +523,7 @@ namespace DevourClient
i += 30;
}
}
switch (Helpers.Map.GetActiveScene())
{
case "Menu":
@@ -531,7 +532,7 @@ namespace DevourClient
Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
menu.OnLobbyStartButtonClick();
}
return;
break;
case "Devour":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Goat"))
@@ -563,7 +564,7 @@ namespace DevourClient
Hacks.Misc.DespawnDemons();
}
return;
break;
case "Molly":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Rat"))
@@ -595,7 +596,7 @@ namespace DevourClient
Hacks.Misc.DespawnDemons();
}
return;
break;
case "Inn":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Egg"))
@@ -631,7 +632,7 @@ namespace DevourClient
{
Hacks.Misc.DespawnSpiders();
}
return;
break;
case "Town":
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 120, 20), "Burn One Book"))
@@ -662,10 +663,10 @@ namespace DevourClient
{
Hacks.Misc.DespawnGhosts();
}
return;
break;
default:
return;
break;
}
}
}