Added BurnRitualObj function
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@@ -43,6 +43,34 @@ namespace DevourClient.Hacks
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nb.locomotion.SetPosition(pos, false);
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}
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public static void BurnRitualObj(string map, bool burnAll)
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{
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SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>();
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InnShrineController _innShrineController = UnityEngine.Object.FindObjectOfType<InnShrineController>();
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if (map != "Inn")
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{
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if (burnAll)
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{
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_altar.SkipToGoat(10);
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}
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else
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{
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_altar.BurnGoat();
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}
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}
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else
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{
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if (burnAll){
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return;
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}
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else{
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_innShrineController.OnEgg();
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}
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}
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}
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public static void SpawnAzazel(PrefabId _azazelPrefabId)
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{
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GameObject _azazel;
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