Added BurnRitualObj function

This commit is contained in:
Jadis
2022-09-08 22:09:43 +03:00
committed by GitHub
parent 117598cfff
commit e640b7b980

View File

@@ -43,6 +43,34 @@ namespace DevourClient.Hacks
nb.locomotion.SetPosition(pos, false); nb.locomotion.SetPosition(pos, false);
} }
public static void BurnRitualObj(string map, bool burnAll)
{
SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<SurvivalObjectBurnController>();
InnShrineController _innShrineController = UnityEngine.Object.FindObjectOfType<InnShrineController>();
if (map != "Inn")
{
if (burnAll)
{
_altar.SkipToGoat(10);
}
else
{
_altar.BurnGoat();
}
}
else
{
if (burnAll){
return;
}
else{
_innShrineController.OnEgg();
}
}
}
public static void SpawnAzazel(PrefabId _azazelPrefabId) public static void SpawnAzazel(PrefabId _azazelPrefabId)
{ {
GameObject _azazel; GameObject _azazel;