crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
This commit is contained in:
@@ -21,6 +21,28 @@ bool IsHost()
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return app::BoltNetwork_get_IsServer(NULL);
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return app::BoltNetwork_get_IsServer(NULL);
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}
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}
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app::Survival* GetSurvivalObject()
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{
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static app::Survival* cachedSurvival = nullptr;
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if (cachedSurvival == nullptr || Object::IsNull((app::Object_1*)cachedSurvival)) {
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cachedSurvival = Object::FindObjectOfType<app::Survival>("Survival");
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}
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return cachedSurvival;
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}
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app::OptionsHelpers* GetOptionsHelpersObject()
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{
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static app::OptionsHelpers* cachedOptionsHelpers = nullptr;
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if (cachedOptionsHelpers == nullptr || Object::IsNull((app::Object_1*)cachedOptionsHelpers)) {
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cachedOptionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
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}
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return cachedOptionsHelpers;
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}
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bool IsLocalPlayer(app::NolanBehaviour* player)
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bool IsLocalPlayer(app::NolanBehaviour* player)
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{
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{
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auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
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auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
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@@ -59,7 +81,7 @@ bool IsPlayerCrawling(app::GameObject* go)
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bool IsInGame()
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bool IsInGame()
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{
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{
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app::OptionsHelpers* optionsHelpers = Object::FindObjectOfType<app::OptionsHelpers>("OptionsHelpers");
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app::OptionsHelpers* optionsHelpers = GetOptionsHelpersObject();
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if (optionsHelpers)
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if (optionsHelpers)
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return optionsHelpers->fields._inGame_k__BackingField;
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return optionsHelpers->fields._inGame_k__BackingField;
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@@ -69,20 +91,17 @@ bool IsInGame()
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bool IsSequencePlaying()
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bool IsSequencePlaying()
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{
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{
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app::Survival* survival = Object::FindObjectOfType<app::Survival>("Survival");
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app::Survival* survival = GetSurvivalObject();
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// Return false if the object was not found.
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// Return false if the object was not found.
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if (survival == nullptr) return false;
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if (survival == nullptr) return false;
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if (app::Survival_IsEndingPlaying != nullptr || app::Survival_IsJumpScarePlaying != nullptr || app::Survival_StartingToPlayFailEnding != nullptr) {
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// Check if any of the sequences are playing and return the result directly.
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bool isEndingPlaying = app::Survival_IsEndingPlaying(survival, nullptr);
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if (app::Survival_IsEndingPlaying && app::Survival_IsEndingPlaying(survival, nullptr)) return true;
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bool isJumpScarePlaying = app::Survival_IsJumpScarePlaying(survival, nullptr);
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if (app::Survival_IsJumpScarePlaying && app::Survival_IsJumpScarePlaying(survival, nullptr)) return true;
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bool isStartingToPlayFailEnding = app::Survival_StartingToPlayFailEnding(survival, nullptr);
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if (app::Survival_StartingToPlayFailEnding && app::Survival_StartingToPlayFailEnding(survival, nullptr)) return true;
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// Return true if any sequence is playing.
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// If none of the sequences are playing, return false.
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return isEndingPlaying || isJumpScarePlaying || isStartingToPlayFailEnding;
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}
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return false;
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return false;
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}
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}
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@@ -98,6 +117,7 @@ app::GameObject* GetAzazel(app::Survival* survival)
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}
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}
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std::string SceneName()
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std::string SceneName()
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{
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{
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if (app::SaveHelpers_get_singleton != nullptr) {
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if (app::SaveHelpers_get_singleton != nullptr) {
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@@ -4,15 +4,14 @@
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bool IsSinglePlayer();
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bool IsSinglePlayer();
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bool IsOnline();
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bool IsOnline();
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bool IsHost();
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bool IsHost();
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app::Survival* GetSurvivalObject();
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app::OptionsHelpers* GetOptionsHelpersObject();
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bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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bool IsInGame();
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bool IsSequencePlaying();
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bool IsSequencePlaying();
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app::GameObject* GetAzazel(app::Survival* survival);
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app::GameObject* GetAzazel(app::Survival* survival);
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std::string SceneName();
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std::string SceneName();
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std::string GetAzazelName();
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std::string GetAzazelName();
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float Time_DeltaTime();
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float Time_DeltaTime();
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@@ -20,6 +20,10 @@ namespace Transform {
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{
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{
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if (!component) return nullptr;
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if (!component) return nullptr;
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return app::Component_get_transform((app::Component*)component, nullptr);
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if (app::Component_get_transform != nullptr) {
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return app::Component_get_transform((app::Component*)component, nullptr);
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}
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return nullptr;
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}
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}
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}
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}
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@@ -78,7 +78,7 @@ void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
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void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
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void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
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for (int i = 0; i < ents->max_length; i++) {
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for (int i = 0; i < ents->max_length; i++) {
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app::Object_1 *ent = ents->vector[i];
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app::Object_1 *ent = ents->vector[i];
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if (ent == nullptr)
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if (Object::IsNull(ent))
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continue;
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continue;
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app::Transform* _transform = Transform::GetTransform(ent);
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app::Transform* _transform = Transform::GetTransform(ent);
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@@ -144,14 +144,14 @@ void ESP::RunItemsESP() {
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ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
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ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
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app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
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app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
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if (ents != nullptr && ents->vector[0] != nullptr) {
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if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
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ComputePositionAndDrawESP(ents, col, true);
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ComputePositionAndDrawESP(ents, col, true);
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}
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}
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if (SceneName() != "Menu")
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if (SceneName() != "Menu")
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return;
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return;
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ents = Object::FindObjectsOfType("KeyBehaviour", "");
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ents = Object::FindObjectsOfType("KeyBehaviour", "");
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if (ents != nullptr && ents->vector[0] != nullptr) {
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if (ents != nullptr || !Object::IsNull(ents->vector[0])) {
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ComputePositionAndDrawESP(ents, col, false, "Key");
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ComputePositionAndDrawESP(ents, col, false, "Key");
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}
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}
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}
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}
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@@ -159,7 +159,7 @@ void ESP::RunItemsESP() {
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void ESP::RunGoatsESP() {
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void ESP::RunGoatsESP() {
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app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
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app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
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if (goats == nullptr || goats->vector[0] == nullptr)
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if (goats == nullptr || Object::IsNull(goats->vector[0]))
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return;
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return;
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ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
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ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
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@@ -766,17 +766,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
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if (settings::player_esp)
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if (settings::player_esp)
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ESP::RunPlayersESP();
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ESP::RunPlayersESP();
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if (settings::goat_esp && SceneName() != "Menu")
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if (IsInGame() && !IsSequencePlaying()) {
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ESP::RunGoatsESP();
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if (settings::goat_esp && SceneName() != "Menu")
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ESP::RunGoatsESP();
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if (settings::item_esp && SceneName() != "Menu")
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if (settings::item_esp && SceneName() != "Menu")
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ESP::RunItemsESP();
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ESP::RunItemsESP();
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if (settings::demon_esp)
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if (settings::demon_esp)
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ESP::RunDemonESP();
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ESP::RunDemonESP();
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if (settings::azazel_esp && SceneName() != "Menu")
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if (settings::azazel_esp && SceneName() != "Menu")
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ESP::RunAzazelESP();
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ESP::RunAzazelESP();
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}
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ImGui::GetIO().MouseDrawCursor = open_menu;
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ImGui::GetIO().MouseDrawCursor = open_menu;
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