fix: readme formatting
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18
README.md
18
README.md
@@ -63,7 +63,8 @@ For my French fellas out there, 1tap2times made a French video tutorial for the
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For my German friends, KiwiJuice02 made a german video tutorial right here : [link](https://www.youtube.com/watch?v=Ntablvo6y-I)<br>
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For my German friends, KiwiJuice02 made a german video tutorial right here : [link](https://www.youtube.com/watch?v=Ntablvo6y-I)<br>
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In order to get all of this working you need to generate the DevourClient.dll file by building the source code.
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In order to get all of this working you need to generate the DevourClient.dll file by building the source code.<br>
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0. Install [.NET 6 SDK and runtime](https://dotnet.microsoft.com/en-us/download/dotnet/6.0).
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0. Install [.NET 6 SDK and runtime](https://dotnet.microsoft.com/en-us/download/dotnet/6.0).
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1. [Build the cheat from source](https://github.com/ALittlePatate/DevourClient#building-from-source).
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1. [Build the cheat from source](https://github.com/ALittlePatate/DevourClient#building-from-source).
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2. Put the DevourClient.dll file located in `DevourClient\bin\Release\net6.0` inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
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2. Put the DevourClient.dll file located in `DevourClient\bin\Release\net6.0` inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
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@@ -76,12 +77,13 @@ In order to get all of this working you need to generate the DevourClient.dll fi
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## Building from source
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## Building from source
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0. Clone the repository (or Code -> Download Zip)
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0. Clone the repository (or Code -> Download Zip)
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1. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases) V0.6.4 (go to Settings -> tick "Show ALPHA Pre-Releases") to Devour.
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1. Install [.NET 6 SDK and runtime](https://dotnet.microsoft.com/en-us/download/dotnet/6.0).
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2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
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2. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases) V0.6.4 (go to Settings -> tick "Show ALPHA Pre-Releases") to Devour.
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3. Wait for the process to finish, once it's done close the game.
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3. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
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4. Open the solution file (DevourClient.sln) in Visual Studio
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4. Wait for the process to finish, once it's done close the game.
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5. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
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5. Open the solution file (DevourClient.sln) in Visual Studio
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6. Add those files :
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6. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
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7. Add those files :
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\MelonLoader.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\MelonLoader.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\0Harmony.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\0Harmony.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\Il2CppInterop.Runtime.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\net6\Il2CppInterop.Runtime.dll`
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@@ -105,7 +107,7 @@ In order to get all of this working you need to generate the DevourClient.dll fi
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppcom.rlabrecque.steamworks.net.dll`
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* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppcom.rlabrecque.steamworks.net.dll`
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7. Build the solutions in Release | Any CPU
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8. Build the solutions in Release | Any CPU
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## Contact
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## Contact
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