fixed player skeleton esp color
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@@ -202,7 +202,7 @@ namespace DevourClient
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if (player_skel_esp)
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{
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Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.azazel_esp_color);
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Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color);
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}
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Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);
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