fixed player skeleton esp color

This commit is contained in:
2023-03-06 19:59:50 +01:00
parent f0907c07ff
commit a72d36cb5b

View File

@@ -202,7 +202,7 @@ namespace DevourClient
if (player_skel_esp) if (player_skel_esp)
{ {
Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.azazel_esp_color); Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color);
} }
Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp); Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);