Fix minor issues and add new feature

- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu
- Added GetAzazelName() function
- Added Rank Spoofer
This commit is contained in:
Jadis0x
2024-06-25 23:23:37 +03:00
parent af76512cf4
commit a462aa0afc
5 changed files with 31 additions and 12 deletions

View File

@@ -319,15 +319,15 @@ void DrawMiscTab() {
if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound();
}
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);

View File

@@ -94,7 +94,7 @@ void Misc::InstantWin()
std::string _scene = SceneName();
if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
int32_t progress = 10;
@@ -104,7 +104,6 @@ void Misc::InstantWin()
if (_MapController) {
// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
if (app::MapController_SetProgressTo != nullptr) {
app::MapController_SetProgressTo(_MapController, progress, nullptr);
}
@@ -116,7 +115,6 @@ void Misc::InstantWin()
if (_SlaughterhouseAltarController) {
// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
}
@@ -128,7 +126,6 @@ void Misc::InstantWin()
if (_SurvivalObjectBurnController) {
// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
}