Fix minor issues and add new feature
- Fixed crash issue that occurred after activating Azazel's speed and returning to the menu - Added GetAzazelName() function - Added Rank Spoofer
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@@ -319,15 +319,15 @@ void DrawMiscTab() {
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if (ImGui::Button("Make random noise")) {
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//Misc::PlayRandomSound();
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}
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ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
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ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
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*/
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ImGui::Checkbox("Spoof level", &settings::spoof_level);
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ImGui::InputInt("New level", &settings::new_level);
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*/
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ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
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ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);
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@@ -94,7 +94,7 @@ void Misc::InstantWin()
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std::string _scene = SceneName();
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if (_scene == std::string("Menu") && !IsHost() && !Player::GetLocalPlayer()) return;
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if (_scene == std::string("Menu") || !IsHost() || !Player::GetLocalPlayer()) return;
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int32_t progress = 10;
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@@ -104,7 +104,6 @@ void Misc::InstantWin()
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if (_MapController) {
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// DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
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if (app::MapController_SetProgressTo != nullptr) {
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app::MapController_SetProgressTo(_MapController, progress, nullptr);
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}
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@@ -116,7 +115,6 @@ void Misc::InstantWin()
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if (_SlaughterhouseAltarController) {
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// DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
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if (app::SlaughterhouseAltarController_SkipToGoat != nullptr) {
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app::SlaughterhouseAltarController_SkipToGoat(_SlaughterhouseAltarController, progress, nullptr);
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}
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@@ -128,7 +126,6 @@ void Misc::InstantWin()
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if (_SurvivalObjectBurnController) {
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// DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
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if (app::SurvivalObjectBurnController_SkipToGoat != nullptr) {
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app::SurvivalObjectBurnController_SkipToGoat(_SurvivalObjectBurnController, progress, nullptr);
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}
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