@jadis0x added Unlimited UV
Update Hooks.cs
This commit was merged in pull request #16.
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@@ -5,6 +5,20 @@ namespace DevourClient.Hooks
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{
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public class Hooks
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{
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[HarmonyPatch(typeof(NolanBehaviour), "OnAttributeUpdateValue")]
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static class NolanBehaviour_UV
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{
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[HarmonyPrefix]
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static void Prefix(ref Opsive.UltimateCharacterController.Traits.Attribute attribute)
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{
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if (Load.unlimitedUV && attribute.m_Name == "Battery")
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{
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attribute.m_Value = 100.0f;
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return;
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}
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}
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}
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[HarmonyPatch(typeof(RankHelpers))]
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[HarmonyPatch(nameof(RankHelpers.CalculateExpGain))] //annotation boiler plate to tell Harmony what to patch. Refer to docs.
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static class RankHelpers_CalculateExpGain
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