Update Misc.cs

Canvases reconfigured using CanvasGroup in Unity.
This commit is contained in:
Jadis0x
2023-03-06 22:59:43 +03:00
committed by GitHub
parent 1f251987b1
commit 7d581257df

View File

@@ -167,6 +167,12 @@ namespace DevourClient.Hacks
public static void CreateCustomizedLobby(Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION, int lobbySize = 4, bool isPrivate = false)
{
Entities.MAX_PLAYERS = lobbySize; //max players in the lobby
Il2CppHorror.Menu _menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
CanvasGroup _loadingCanvasGroup = _menu.loadingCanvasGroup;
CanvasGroup _hostCanvasGroup = _menu.hostCanvasGroup;
CanvasGroup _mainMenuCanvasGroup = _menu.mainMenuCanvasGroup;
Il2CppUdpKit.Platform.PhotonPlatformConfig __photonPlatformConfig = new Il2CppUdpKit.Platform.PhotonPlatformConfig();
__photonPlatformConfig.Region = Il2CppUdpKit.Platform.Photon.PhotonRegion.regions[__region];
@@ -174,12 +180,16 @@ namespace DevourClient.Hacks
BoltLauncher.SetUdpPlatform(new Il2CppUdpKit.Platform.PhotonPlatform(__photonPlatformConfig));
BoltConfig __config = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>().boltConfig;
Toggle __toggle = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>().hostPrivateServer;
Toggle __toggle = _menu.hostPrivateServer;
__toggle.isOn = isPrivate;
__config.serverConnectionLimit = lobbySize;
BoltLauncher.StartServer(__config, null);
Il2CppHorror.Menu.ShowCanvasGroup(_loadingCanvasGroup, true);
Il2CppHorror.Menu.ShowCanvasGroup(_hostCanvasGroup, false);
Il2CppHorror.Menu.ShowCanvasGroup(_mainMenuCanvasGroup, false);
}
public static void SetSteamName(string name)