Update Misc.cs
Canvases reconfigured using CanvasGroup in Unity.
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@@ -168,18 +168,28 @@ namespace DevourClient.Hacks
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{
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Entities.MAX_PLAYERS = lobbySize; //max players in the lobby
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Il2CppHorror.Menu _menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
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CanvasGroup _loadingCanvasGroup = _menu.loadingCanvasGroup;
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CanvasGroup _hostCanvasGroup = _menu.hostCanvasGroup;
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CanvasGroup _mainMenuCanvasGroup = _menu.mainMenuCanvasGroup;
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Il2CppUdpKit.Platform.PhotonPlatformConfig __photonPlatformConfig = new Il2CppUdpKit.Platform.PhotonPlatformConfig();
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__photonPlatformConfig.Region = Il2CppUdpKit.Platform.Photon.PhotonRegion.regions[__region];
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BoltLauncher.SetUdpPlatform(new Il2CppUdpKit.Platform.PhotonPlatform(__photonPlatformConfig));
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BoltConfig __config = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>().boltConfig;
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Toggle __toggle = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>().hostPrivateServer;
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Toggle __toggle = _menu.hostPrivateServer;
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__toggle.isOn = isPrivate;
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__config.serverConnectionLimit = lobbySize;
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BoltLauncher.StartServer(__config, null);
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Il2CppHorror.Menu.ShowCanvasGroup(_loadingCanvasGroup, true);
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Il2CppHorror.Menu.ShowCanvasGroup(_hostCanvasGroup, false);
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Il2CppHorror.Menu.ShowCanvasGroup(_mainMenuCanvasGroup, false);
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}
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public static void SetSteamName(string name)
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